Hi Kieran, Thank you for the patch. On Thursday, 17 May 2018 20:24:01 EEST Kieran Bingham wrote: > We are now able to configure a pipeline directly into a local display > list body. Take advantage of this fact, and create a cacheable body to > store the configuration of the pipeline in the video object. > > vsp1_video_pipeline_run() is now the last user of the pipe->dl object. > Convert this function to use the cached video->config body and obtain a > local display list reference. > > Attach the video->config body to the display list when needed before > committing to hardware. > > The pipe object is marked as un-configured when resuming from a suspend. Is this comment still valid ? > This ensures that when the hardware is reset - our cached configuration > will be re-attached to the next committed DL. > > Our video DL usage now looks like the below output: > > dl->body0 contains our disposable runtime configuration. Max 41. > dl_child->body0 is our partition specific configuration. Max 12. > dl->bodies shows our constant configuration and LUTs. > > These two are LUT/CLU: > * dl->bodies[x]->num_entries 256 / max 256 > * dl->bodies[x]->num_entries 4914 / max 4914 > > Which shows that our 'constant' configuration cache is currently > utilised to a maximum of 64 entries. > > trace-cmd report | \ > grep max | sed 's/.*vsp1_dl_list_commit://g' | sort | uniq; > > dl->body0->num_entries 13 / max 128 > dl->body0->num_entries 14 / max 128 > dl->body0->num_entries 16 / max 128 > dl->body0->num_entries 20 / max 128 > dl->body0->num_entries 27 / max 128 > dl->body0->num_entries 34 / max 128 > dl->body0->num_entries 41 / max 128 > dl_child->body0->num_entries 10 / max 128 > dl_child->body0->num_entries 12 / max 128 > dl->bodies[x]->num_entries 15 / max 128 > dl->bodies[x]->num_entries 16 / max 128 > dl->bodies[x]->num_entries 17 / max 128 > dl->bodies[x]->num_entries 18 / max 128 > dl->bodies[x]->num_entries 20 / max 128 > dl->bodies[x]->num_entries 21 / max 128 > dl->bodies[x]->num_entries 256 / max 256 > dl->bodies[x]->num_entries 31 / max 128 > dl->bodies[x]->num_entries 32 / max 128 > dl->bodies[x]->num_entries 39 / max 128 > dl->bodies[x]->num_entries 40 / max 128 > dl->bodies[x]->num_entries 47 / max 128 > dl->bodies[x]->num_entries 48 / max 128 > dl->bodies[x]->num_entries 4914 / max 4914 > dl->bodies[x]->num_entries 55 / max 128 > dl->bodies[x]->num_entries 56 / max 128 > dl->bodies[x]->num_entries 63 / max 128 > dl->bodies[x]->num_entries 64 / max 128 > > Signed-off-by: Kieran Bingham <kieran.bingham+renesas@xxxxxxxxxxxxxxxx> > --- > v10: > - Removed pipe->configured flag, and use > pipe->state == VSP1_PIPELINE_STOPPED instead. > > v8: > - Fix comments > - Rename video->pipe_config -> video->stream_config > > v4: > - Adjust pipe configured flag to be reset on resume rather than suspend > - rename dl_child, dl_next > > v3: > - 's/fragment/body/', 's/fragments/bodies/' > - video dlb cache allocation increased from 2 to 3 dlbs > > drivers/media/platform/vsp1/vsp1_pipe.h | 3 +- > drivers/media/platform/vsp1/vsp1_video.c | 67 +++++++++++++++---------- > drivers/media/platform/vsp1/vsp1_video.h | 2 +- > 3 files changed, 43 insertions(+), 29 deletions(-) > > diff --git a/drivers/media/platform/vsp1/vsp1_pipe.h > b/drivers/media/platform/vsp1/vsp1_pipe.h index e00010693eef..be6ecab3cbed > 100644 > --- a/drivers/media/platform/vsp1/vsp1_pipe.h > +++ b/drivers/media/platform/vsp1/vsp1_pipe.h > @@ -102,7 +102,6 @@ struct vsp1_partition { > * @uds: UDS entity, if present > * @uds_input: entity at the input of the UDS, if the UDS is present > * @entities: list of entities in the pipeline > - * @dl: display list associated with the pipeline > * @partitions: The number of partitions used to process one frame > * @partition: The current partition for configuration to process > * @part_table: The pre-calculated partitions used by the pipeline > @@ -139,8 +138,6 @@ struct vsp1_pipeline { > */ > struct list_head entities; > > - struct vsp1_dl_list *dl; > - > unsigned int partitions; > struct vsp1_partition *partition; > struct vsp1_partition *part_table; > diff --git a/drivers/media/platform/vsp1/vsp1_video.c > b/drivers/media/platform/vsp1/vsp1_video.c index 72f29773eb1c..f2bc26d28396 > 100644 > --- a/drivers/media/platform/vsp1/vsp1_video.c > +++ b/drivers/media/platform/vsp1/vsp1_video.c > @@ -390,44 +390,48 @@ static void vsp1_video_pipeline_run_partition(struct > vsp1_pipeline *pipe, static void vsp1_video_pipeline_run(struct > vsp1_pipeline *pipe) > { > struct vsp1_device *vsp1 = pipe->output->entity.vsp1; > + struct vsp1_video *video = pipe->output->video; > struct vsp1_entity *entity; > struct vsp1_dl_body *dlb; > + struct vsp1_dl_list *dl; > unsigned int partition; > > - if (!pipe->dl) > - pipe->dl = vsp1_dl_list_get(pipe->output->dlm); > + dl = vsp1_dl_list_get(pipe->output->dlm); > + > + /* Attach our pipe configuration to fully initialise the hardware. */ I'd expand this to explain that the cached stream configuration needs to be applied only if the VSP is uninitialized. How about /* * If the VSP hardware isn't configured yet (which occurs either when * processing the first frame or after a system suspend/resume), add the * cached stream configuration to the display list to perform a full * initialisation. */ > + if (pipe->state == VSP1_PIPELINE_STOPPED) > + vsp1_dl_list_add_body(dl, video->stream_config); The pipeline state is set to VSP1_PIPELINE_STOPPED at the end of every frame in vsp1_video_pipeline_frame_end(). Do you really want to fully reconfigure the hardware for every frame ? > - dlb = vsp1_dl_list_get_body0(pipe->dl); > + dlb = vsp1_dl_list_get_body0(dl); > > list_for_each_entry(entity, &pipe->entities, list_pipe) > - vsp1_entity_configure_frame(entity, pipe, pipe->dl, dlb); > + vsp1_entity_configure_frame(entity, pipe, dl, dlb); > > /* Run the first partition. */ > - vsp1_video_pipeline_run_partition(pipe, pipe->dl, 0); > + vsp1_video_pipeline_run_partition(pipe, dl, 0); > > /* Process consecutive partitions as necessary. */ > for (partition = 1; partition < pipe->partitions; ++partition) { > - struct vsp1_dl_list *dl; > + struct vsp1_dl_list *dl_next; > > - dl = vsp1_dl_list_get(pipe->output->dlm); > + dl_next = vsp1_dl_list_get(pipe->output->dlm); > > /* > * An incomplete chain will still function, but output only > * the partitions that had a dl available. The frame end > * interrupt will be marked on the last dl in the chain. > */ > - if (!dl) { > + if (!dl_next) { > dev_err(vsp1->dev, "Failed to obtain a dl list. Frame will be > incomplete\n"); break; > } > > - vsp1_video_pipeline_run_partition(pipe, dl, partition); > - vsp1_dl_list_add_chain(pipe->dl, dl); > + vsp1_video_pipeline_run_partition(pipe, dl_next, partition); > + vsp1_dl_list_add_chain(dl, dl_next); > } > > /* Complete, and commit the head display list. */ > - vsp1_dl_list_commit(pipe->dl, false); > - pipe->dl = NULL; > + vsp1_dl_list_commit(dl, false); > > vsp1_pipeline_run(pipe); > } > @@ -790,8 +794,8 @@ static void vsp1_video_buffer_queue(struct vb2_buffer > *vb) > > static int vsp1_video_setup_pipeline(struct vsp1_pipeline *pipe) > { > + struct vsp1_video *video = pipe->output->video; > struct vsp1_entity *entity; > - struct vsp1_dl_body *dlb; > int ret; > > /* Determine this pipelines sizes for image partitioning support. */ > @@ -799,14 +803,6 @@ static int vsp1_video_setup_pipeline(struct > vsp1_pipeline *pipe) if (ret < 0) > return ret; > > - /* Prepare the display list. */ > - pipe->dl = vsp1_dl_list_get(pipe->output->dlm); > - if (!pipe->dl) > - return -ENOMEM; > - > - /* Retrieve the default DLB from the list. */ > - dlb = vsp1_dl_list_get_body0(pipe->dl); > - > if (pipe->uds) { > struct vsp1_uds *uds = to_uds(&pipe->uds->subdev); > > @@ -828,9 +824,16 @@ static int vsp1_video_setup_pipeline(struct > vsp1_pipeline *pipe) } > } > > + /* Obtain a clean body from our pool. */ > + video->stream_config = vsp1_dl_body_get(video->dlbs); > + if (!video->stream_config) > + return -ENOMEM; > + > + /* Configure the entities into our cached pipe configuration. */ I would group the two comments to better explain what we're doing here. How about something like this ? /* * Compute and cache the stream configuration for the pipeline. First * create a display list body to hold the configuration, and then write * routing and stream configuration for each entity in the body. The * body will be added to the display list by vsp1_video_pipeline_run() * when the pipeline needs to be fully reconfigured. */ > list_for_each_entry(entity, &pipe->entities, list_pipe) { > - vsp1_entity_route_setup(entity, pipe, dlb); > - vsp1_entity_configure_stream(entity, pipe, dlb); > + vsp1_entity_route_setup(entity, pipe, video->stream_config); > + vsp1_entity_configure_stream(entity, pipe, > + video->stream_config); > } > > return 0; > @@ -842,6 +845,9 @@ static void vsp1_video_cleanup_pipeline(struct > vsp1_pipeline *pipe) struct vsp1_vb2_buffer *buffer; > unsigned long flags; > > + /* Release any cached configuration. */ > + vsp1_dl_body_put(video->stream_config); > + > /* Remove all buffers from the IRQ queue. */ > spin_lock_irqsave(&video->irqlock, flags); > list_for_each_entry(buffer, &video->irqqueue, queue) > @@ -918,9 +924,6 @@ static void vsp1_video_stop_streaming(struct vb2_queue > *vq) ret = vsp1_pipeline_stop(pipe); > if (ret == -ETIMEDOUT) > dev_err(video->vsp1->dev, "pipeline stop timeout\n"); > - > - vsp1_dl_list_put(pipe->dl); > - pipe->dl = NULL; > } > mutex_unlock(&pipe->lock); > > @@ -1240,6 +1243,16 @@ struct vsp1_video *vsp1_video_create(struct > vsp1_device *vsp1, goto error; > } > > + /* > + * Utilise a body pool to cache the constant configuration of the > + * pipeline object. > + */ > + video->dlbs = vsp1_dl_body_pool_create(vsp1, 3, 128, 0); Why do we preallocate three bodies here, don't we need just one ? I'm also wondering whether we could reuse the WPF body pool instead of creating a new one. > + if (!video->dlbs) { > + ret = -ENOMEM; > + goto error; > + } > + > return video; > > error: > @@ -1249,6 +1262,8 @@ struct vsp1_video *vsp1_video_create(struct > vsp1_device *vsp1, > > void vsp1_video_cleanup(struct vsp1_video *video) > { > + vsp1_dl_body_pool_destroy(video->dlbs); > + > if (video_is_registered(&video->video)) > video_unregister_device(&video->video); > > diff --git a/drivers/media/platform/vsp1/vsp1_video.h > b/drivers/media/platform/vsp1/vsp1_video.h index 75a5a65c66fe..77bbfb4a5b54 > 100644 > --- a/drivers/media/platform/vsp1/vsp1_video.h > +++ b/drivers/media/platform/vsp1/vsp1_video.h > @@ -39,6 +39,8 @@ struct vsp1_video { > > struct mutex lock; > > + struct vsp1_dl_body_pool *dlbs; > + struct vsp1_dl_body *stream_config; > unsigned int pipe_index; > > struct vb2_queue queue; -- Regards, Laurent Pinchart