From: Kuninori Morimoto <kuninori.morimoto.gx@xxxxxxxxxxx> rsnd_dai_call() is counting the called number of start/stop functions. nolock_stop should be called if nolock_start was failed. Otherwise, nolock_start doesn't called in 2nd play. This patch solved this issue. Signed-off-by: Kuninori Morimoto <kuninori.morimoto.gx@xxxxxxxxxxx> Tested-by: Hiroyuki Yokoyama <hiroyuki.yokoyama.vx@xxxxxxxxxxx> --- sound/soc/sh/rcar/core.c | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/sound/soc/sh/rcar/core.c b/sound/soc/sh/rcar/core.c index 8c1f4e2..e16f723 100644 --- a/sound/soc/sh/rcar/core.c +++ b/sound/soc/sh/rcar/core.c @@ -766,11 +766,16 @@ static int rsnd_soc_dai_startup(struct snd_pcm_substream *substream, { struct rsnd_dai *rdai = rsnd_dai_to_rdai(dai); struct rsnd_dai_stream *io = rsnd_rdai_to_io(rdai, substream); + int ret; /* * call rsnd_dai_call without spinlock */ - return rsnd_dai_call(nolock_start, io, priv); + ret = rsnd_dai_call(nolock_start, io, priv); + if (ret < 0) + rsnd_dai_call(nolock_stop, io, priv); + + return ret; } static void rsnd_soc_dai_shutdown(struct snd_pcm_substream *substream, -- 1.9.1