From: Ariel Levkovich <lariel@xxxxxxxxxxxx> This fixes wrong element size calculation during allocation of bitmap table. We divide the number of required bits in the bitmap into groups (elements) of sizeof(long) which can be 4 or more bytes (architecture depended) but allocating num_elements * 4 bytes of memory for the table. Signed-off-by: Ariel Levkovich <lariel@xxxxxxxxxxxx> Reviewed-by: Yishai Hadas <yishaih@xxxxxxxxxxxx> --- providers/mlx5/buf.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/providers/mlx5/buf.c b/providers/mlx5/buf.c index 8196db6..0ba8188 100644 --- a/providers/mlx5/buf.c +++ b/providers/mlx5/buf.c @@ -51,7 +51,7 @@ static int mlx5_bitmap_init(struct mlx5_bitmap *bitmap, uint32_t num, bitmap->avail = num; bitmap->mask = mask; bitmap->avail = bitmap->max; - bitmap->table = calloc(BITS_TO_LONGS(bitmap->max), sizeof(uint32_t)); + bitmap->table = calloc(BITS_TO_LONGS(bitmap->max), sizeof(long)); if (!bitmap->table) return -ENOMEM; -- 1.8.3.1 -- To unsubscribe from this list: send the line "unsubscribe linux-rdma" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html