On Mon, 2007-03-19 at 16:33 -0400, Bill Davidsen wrote: > > What you say sounds good, assuming that the cost of a sleep is less than > the cost of the busy wait. But this may be hardware, the waits may be > very small and frequent, and if it's hitting a small hardware window > like retrace, delays in response will cause the time period to be missed > completely. This probably less critical with very smart cards, many of > us don't run them. > > Actually, various strategies involving short busy waiting, or looking at DMA address registers before sleeping were commonplace. But a syscall/sleep/wakeup is/was pretty fast. If you have an operation blitting the screen (e.g. scrolling), it takes a bit of time for the GPU to execute the command. I see this right now on OLPC, where a wonderful music application needs to scroll (most of) the screen left), periodically, and we're losing samples sometimes at those operation. Remember also, that being nice to everyone else by sleeping, there are more cycles to go around, and the scheduler can nicely boost the X server's priority as it will for "interactive" processes that are being cooperative. - Jim -- Jim Gettys One Laptop Per Child _______________________________________________ linux-pm mailing list linux-pm@xxxxxxxxxxxxxxxxxxxxxxxxxx https://lists.linux-foundation.org/mailman/listinfo/linux-pm