Re: [patch 2/2] PNP: don't check disabled PCI BARs for conflicts in quirk_system_pci_resources()

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On 29-09-08 18:34, Linus Torvalds wrote:

On Mon, 29 Sep 2008, Bjorn Helgaas wrote:
+ if (!pci_resource_enabled(pdev, i))
+				continue;

I really don't think this is the right approach.

Maybe the PCI device has been turned off, but the *resource* may still be valid.

Wouldn't it be much better to just check whether the resource is inserted in the resource tree or not? Quite frankly, it looks like your change will basically cause us to look over *every* system PnP resource, and for each of them, it will look at *every* PCI device, and for each PCI device it will look at *every* BAR, and for each BAR it finds it will read the PCI status register, over and over and over again.

Now, I doubt you'll be able to wear out the PCI bus, but doesn't this just make you go "umm, that's not pretty, and it doesn't make much sense".

If we've detected the PCI resource as being valid by the PCI layer, why not just use that information? And afaik, the easy way to check that is just whether it's inserted into the resource tree, which in turn is most trivially done by just checking whether the resource has a parent.

IOW, why isn't it just doing

	struct resource *res = dev->resource[bar];

	if (!res->parent)
		continue;

or something? Or what was wrong with just checking the res->start for being zero? Wherever PnP is relevant, resources that start at zero are disabled, no?

I believe the possible issue is that resources that do _not_ (seem to) start at zero might also be disabled.

Bjorn commented that pci_resource_start() returns a CPU address for I/O which might not be the actual I/O address on some platforms. I haven't a clue if that's actually possible "wherever PnP is relevent" as you put it but that seems to otherwise make sense.

If it does though, it might for all I know also be possible to check against some ARCH_SPECIFIC_INVALID_IO_ADDRESS instead of plain unadorned 0 (or just recheck the actual BAR again if not stored anywhere).

But that's the issue as I understood it: we might miss them on some platforms if checking against 0...

Rene.
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