On Fri, 2012-09-14 at 14:43 +0530, Archit Taneja wrote: > On Friday 14 September 2012 02:23 PM, Tomi Valkeinen wrote: > > On Thu, 2012-09-13 at 17:44 +0530, Archit Taneja wrote: > >> Scaling calculations for an overlay are done by comparing pixel clock of the > >> connected overlay manager and the core clock of DISPC. The pixel clock is the > >> output rate of the scalar. The scalar block needs to provide pixels at this rate > >> since the manager is connected to a panel, which has real time constraints. > >> > >> In the case of writeback in memory to memory mode, the output of the scalar > >> blocks aren't connected to a display, and hence there isn't a pixel clock which > >> causes downscaling limitations. > >> > >> Make the input to scaling calculations a bit more generic by passing the scalar > >> output rate rather than passing pixel clock of the overlay manager connected to > >> the pipeline, as we now have use cases where the scalar's output may not go to > >> a manager connected to a panel. > > > > Pixel clock is the rate at which pixels are processed. I don't see it > > only meaning a clock that's related to actual video signal going out of > > OMAP. So if in normal case the scaler outputs pixels at the rate of > > pixel clock, we can call it pixel clock with WB's case also, instead of > > renaming it to output clock. > > Pixel clock, in OMAP DSS terms, is the rate at which the video port of > an overlay manager provides pixels to an output. It is a fixed rate at > which the scaler needs to push out data. > > If we stick to this terminology of pixel clock, I don't think it applies > to writeback. As far as I see it, there is no specific rate at which the > scaler outputs data, it adjusts itself based on how much scaling is > done, and at the rate we can get/push data to the interconnect. That's > why I didn't want to call it pixel clock. Because, that sounds a lot > like a fixed rate at which pixels need to be output. I see your reasoning. I'm a bit reluctant to add a new clock term to omapdss. You can't (probably) find it in the TRM. Does the TRM talk about clocks with regard to WB? I do think pixel clock can be used as well here. While normally used for output, it's just a clock used for pixels, and at each tick we process one pixel, which is exactly what happens with WB also. Also, if I understood right, this pixel clock is not even used for WB, and in a later patch you just use a dummy value of 1 for the clock for WB. So even if pixel clock would not be the best name, would it make sense to use the name of pixel clock, but return 0 as the pck for WB, implying that pck is not valid/does not exist, and the scaling restrictions can be skipped for that? Tomi
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