On Thu, 2012-08-30 at 17:10 +0530, Archit Taneja wrote: > An output entity represented by the struct omap_dss_output connects to a > omap_dss_device entity. Add functions to set or unset an output's device. This > is similar to how managers and devices were connected previously. An output can > connect to a device without being connected to a manager. However, the output > needs to eventually connect to a manager so that the connected panel can be > enabled. > > Keep the omap_overlay_manager pointer in omap_dss_device for now to prevent > breaking things. This will be removed later when outputs are supported > completely. > > Signed-off-by: Archit Taneja <archit@xxxxxx> > --- > drivers/video/omap2/dss/output.c | 67 ++++++++++++++++++++++++++++++++++++++ > include/video/omapdss.h | 5 +++ > 2 files changed, 72 insertions(+) > > diff --git a/drivers/video/omap2/dss/output.c b/drivers/video/omap2/dss/output.c > index 7d81be5..abc3aa2 100644 > --- a/drivers/video/omap2/dss/output.c > +++ b/drivers/video/omap2/dss/output.c > @@ -24,9 +24,76 @@ > #include "dss.h" > > static LIST_HEAD(output_list); > +static DEFINE_MUTEX(output_lock); > + > +static int dss_output_set_device(struct omap_dss_output *out, > + struct omap_dss_device *dssdev) > +{ > + int r; > + > + mutex_lock(&output_lock); > + > + if (out->device) { > + DSSERR("output already has device %s connected to it\n", > + out->device->name); > + r = -EINVAL; > + goto err; > + } > + > + if (out->type != dssdev->type) { > + DSSERR("output type and display type don't match\n"); > + r = -EINVAL; > + goto err; > + } > + > + out->device = dssdev; > + dssdev->output = out; > + > + mutex_unlock(&output_lock); > + > + return 0; > +err: > + mutex_unlock(&output_lock); > + > + return r; > +} > + > +static int dss_output_unset_device(struct omap_dss_output *out) > +{ > + int r; > + > + mutex_lock(&output_lock); > + > + if (!out->device) { > + DSSERR("output doesn't have a device connected to it\n"); > + r = -EINVAL; > + goto err; > + } > + > + if (out->device->state != OMAP_DSS_DISPLAY_DISABLED) { > + DSSERR("device %s is not disabled, cannot unset device\n", > + out->device->name); > + r = -EINVAL; > + goto err; > + } > + > + out->device->output = NULL; > + out->device = NULL; > + > + mutex_unlock(&output_lock); > + > + return 0; > +err: > + mutex_unlock(&output_lock); > + > + return r; > +} > > void dss_register_output(struct omap_dss_output *out) > { > + out->set_device = &dss_output_set_device; > + out->unset_device = &dss_output_unset_device; > + > list_add_tail(&out->list, &output_list); > } I don't think there's need for this indirection. We should use function pointers only when the func pointer may lead to different functions. Here we'll always have just one function, dss_output_set_device. We can as well call the function directly. I know we have similar func pointers for ovls/mgrs currently, but I don't think they are good either. They are a relic from the time we supported "virtual" overlays and managers, and thus could have different implementations for the operations. Tomi
Attachment:
signature.asc
Description: This is a digitally signed message part