ext Felipe Contreras wrote:
I think this information can be obtained dynamically while the
application is running,
yes, that was the idea
and perhaps the limits can be stored. It would
be pretty difficult for the applications to give this kind of
information because there are so many variables.
For example, an media player can tell you: this clip has 24 fps, but
if the user is moving the time slider, the fps would increase and drop
very rapidly, and how much depends at least on the container format
and type of seek.
I doubt that belongs to typical QoS. Maybe the target could be to be
able to decode a sequence of i-frames?
A game or a telephony app could tell you "I need real-time priority"
but so much as giving the details of latency and bandwidth? I find
that very unlikely.
from my gaming days the games were still evaluated in fps ... maybe i
made the wrong assumption?
A telephony app should still be able to tell if it's dropping audio frames.
In all cases there should be some device independent limit - like: what
is the sort of degradation that is considered acceptable by the typical
user?
Tuning might be offered, but at least this should set some sane set of
defaults.
igor
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