IEEE802.1Q-2004 superseeds IEEE802.1D-2004. Now Priority Code Point (PCP) 2 is no longer at a lower priority than PCP 0. PCP 1 (Background) is still at a lower priority than PCP 0 (Best Effort). Reference: IEEE802.1Q-2004, Standard for Local and metropolitan area networks Table G-2 - Traffic type acronyms Table G-3 - Defining traffic types Signed-off-by: Roger Quadros <rogerq@xxxxxxxxxx> --- drivers/net/ethernet/ti/cpsw_ale.c | 25 ++++++++++++++----------- 1 file changed, 14 insertions(+), 11 deletions(-) diff --git a/drivers/net/ethernet/ti/cpsw_ale.c b/drivers/net/ethernet/ti/cpsw_ale.c index 8d02d2b21429..7dadd95cadc5 100644 --- a/drivers/net/ethernet/ti/cpsw_ale.c +++ b/drivers/net/ethernet/ti/cpsw_ale.c @@ -1692,26 +1692,29 @@ static void cpsw_ale_policer_reset(struct cpsw_ale *ale) void cpsw_ale_classifier_setup_default(struct cpsw_ale *ale, int num_rx_ch) { int pri, idx; - /* IEEE802.1D-2004, Standard for Local and metropolitan area networks + /* IEEE802.1Q-2004, Standard for Local and metropolitan area networks * Table G-2 - Traffic type acronyms * Table G-3 - Defining traffic types - * User priority values 1 and 2 effectively communicate a lower - * priority than 0. In the below table 0 is assigned to higher priority - * thread than 1 and 2 wherever possible. + * Also: https://en.wikipedia.org/wiki/IEEE_P802.1p#Priority_levels + * Priority Code Point (PCP) value 1 (Background) communicates a lower + * priority than 0 (Best Effort). In the below table PCP 0 is assigned + * to a higher priority thread than PCP 1 wherever possible. * The below table maps which thread the user priority needs to be * sent to for a given number of threads (RX channels). Upper threads * have higher priority. * e.g. if number of threads is 8 then user priority 0 will map to - * pri_thread_map[8-1][0] i.e. thread 2 + * pri_thread_map[8-1][0] i.e. thread 1 */ - int pri_thread_map[8][8] = { { 0, 0, 0, 0, 0, 0, 0, 0, }, + + int pri_thread_map[8][8] = { /* BK,BE,EE,CA,VI,VO,IC,NC */ + { 0, 0, 0, 0, 0, 0, 0, 0, }, { 0, 0, 0, 0, 1, 1, 1, 1, }, { 0, 0, 0, 0, 1, 1, 2, 2, }, - { 1, 0, 0, 1, 2, 2, 3, 3, }, - { 1, 0, 0, 1, 2, 3, 4, 4, }, - { 1, 0, 0, 2, 3, 4, 5, 5, }, - { 1, 0, 0, 2, 3, 4, 5, 6, }, - { 2, 0, 1, 3, 4, 5, 6, 7, } }; + { 0, 0, 1, 1, 2, 2, 3, 3, }, + { 0, 0, 1, 1, 2, 2, 3, 4, }, + { 1, 0, 2, 2, 3, 3, 4, 5, }, + { 1, 0, 2, 3, 4, 4, 5, 6, }, + { 1, 0, 2, 3, 4, 5, 6, 7 } }; cpsw_ale_policer_reset(ale); -- 2.34.1