Re: [PATCH 00/22] fb: handle remove callbacks in .exit.text and convert to .remove_new

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On 11/7/23 10:17, Uwe Kleine-König wrote:
there are currently several platform drivers that have their .remove
callback defined in .exit.text. While this works fine, it comes with a
few downsides: Since commit f177cd0c15fc ("modpost: Don't let "driver"s
reference .exit.*") it triggers a modpost warning unless the driver
struct is marked with __refdata. None of the drivers in
drivers/video/fbdev get that right (which is understandable the warning
was added only recently). While it would be possible to add that marker,
that's also a bit ugly as this bypasses all other section checks that
modpost does. Having the remove callback in .exit.text also means that
the corresponding devices cannot be unbound at runtime which is
sometimes usefull for debugging purposes.

To fix the modpost warning I picked the progressive option and moved the
.remove() callbacks (and for two drivers also .probe()) into .text (i.e.
the default code section) and dropped .suppress_bind_attrs = true (which
is implicitly set for drivers using platform_driver_probe()).  Note even
though these patches fix a warning, it currently only happens with W=1,
so this isn't urgent and there is no need to apply these before v6.7.
The next merge window is fine (although I wouldn't object an earlier
application of course :-) The alternative is to add the __refdata
marker, ideally with a comment describing the need. (See e.g. commit
141626dbc2e6 ("rtc: sh: Mark driver struct with __refdata to prevent
section mismatch warning") .)

As a follow-up I converted the affected drivers to .remove_new(). There
was already a series doing this for the other drivers in
drivers/video/fb, but my coccinelle script missed these drivers as it
didn't handle

	.remove = __exit_p(removefunc),

. See commit 5c5a7680e67b ("platform: Provide a remove callback that
returns no value") for an extended explanation and the eventual goal. I
considered creating a second series for this conversion, but as the
patches conflict I put all patches in a single series to make it easier
to apply it.

Thanks Uwe!

I've applied the series as-is to the fbdev for-next git tree.
The patches look ok, and if they survive the next few days they will go
upstream soon.

Helge




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