On 15/11/2021 15:55, Ivaylo Dimitrov wrote:
Hi Tomi,
On 15.11.21 г. 10:42 ч., Tomi Valkeinen wrote:
Hi,
On 13/11/2021 11:53, Ivaylo Dimitrov wrote:
Memory of BOs backed by TILER is not contiguous, but
omap_gem_map_dma_buf()
exports it like it is. This leads to (possibly) invalid memory
accesses if
another device imports such a BO.
This is one reason why TILER hasn't been officially supported. But the
above is not exactly right, or at least not the whole truth.
Definitely, not only these BOs lie about their memory layout, they lie
about size and alignment as well. I have 2 more patches here (one is to
align TILER memory on page, as proposed by Matthijs in the other mail,
the other to set the correct size when exporting TILER BO), but I wanted
to hear from you first, like, what is the general trend :) .
My thoughts here are that the current code doesn't work in practice, so
if you get it fixed, it's great =).
Also, I have another patch in mind, that will enable exporting of
buffers that are not TILER backed, but are not CMA backed either. SGX
for example does not need CMA memory to render to.
What do you mean with this? DSS needs contiguous memory, so the memory
has to be 1) physically contiguous, 2) mapped with DMM or 3) mapped with
TILER. There's no reason for the driver to export non-contiguous memory.
A BO's memory via the TILER memory is contiguous, although with
consistent gaps of memory that should not be accessed.
I think this more or less contradicts to the definition of contiguous,
no? :)
Depends on the definition ;). The buffers can be handled with DMA that
only supports contiguous memory, so...
That point is important, as the IPs that might use TILER backed BOs
only support contiguous memory.
Well, every IP with MMU should be capable to use such BOs. SGX has one
for sure, IIRC IVA and ISP on omap3 has MMUs too.
True, we have those. But none of the DRA7 capture IPs have MMU.
This means that the drivers for such IPs cannot use the BOs exported
Neither they can use them without the patch.
like you do in this patch. I believe the drivers could be improved by
writing a helper function which studies the sg_table and concludes
that it's actually contiguous. I think we should have at least one
such driver fixed along with this patch so that we can be more
confident that this actually works.
Yes, I we have such driver, but unfortunately it is not upstream (PVR
driver that is). Right now I have droid4 in front of me with SGX
rendering hildon-desktop in landscape using TILER BO.
Sure I had 2 more patches applied and also had to teach PVR driver to
know how to use that scatterlist, but that was a trivial change (an old
version of the patch
https://github.com/tmlind/linux_openpvrsgx/commit/90f16ed906c8c6eb4893d3ff647ca7d921972495).
See glmark-es2 results (with a little help of a simple PVR EXA):
user@devuan-droid4:/root$ uname -a
Linux devuan-droid4 5.15.2-01783-g6ba3430a6fad-dirty #28 SMP PREEMPT Mon
Nov 15 08:48:21 EET 2021 armv7l GNU/Linux
user@devuan-droid4:/root$ xrandr -o 3
user@devuan-droid4:/root$ glmark2-es2 --fullscreen
=======================================================
glmark2 2020.04
=======================================================
OpenGL Information
GL_VENDOR: Imagination Technologies
GL_RENDERER: PowerVR SGX 540
GL_VERSION: OpenGL ES 2.0 build 1.17@4948957
=======================================================
[build] use-vbo=false: FPS: 107 FrameTime: 9.346 ms
[build] use-vbo=true: FPS: 136 FrameTime: 7.353 ms
[texture] texture-filter=nearest: FPS: 156 FrameTime: 6.410 ms
[texture] texture-filter=linear: FPS: 153 FrameTime: 6.536 ms
[texture] texture-filter=mipmap: FPS: 152 FrameTime: 6.579 ms
[shading] shading=gouraud: FPS: 111 FrameTime: 9.009 ms
[shading] shading=blinn-phong-inf: FPS: 116 FrameTime: 8.621 ms
[shading] shading=phong: FPS: 104 FrameTime: 9.615 ms
[shading] shading=cel: FPS: 96 FrameTime: 10.417 ms
[bump] bump-render=high-poly: FPS: 67 FrameTime: 14.925 ms
[bump] bump-render=normals: FPS: 140 FrameTime: 7.143 ms
[bump] bump-render=height: FPS: 131 FrameTime: 7.634 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 49 FrameTime: 20.408 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 17 FrameTime:
58.824 ms
[pulsar] light=false:quads=5:texture=false: FPS: 152 FrameTime: 6.579 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4:
FPS: 23 FrameTime: 43.478 ms
[desktop] effect=shadow:windows=4: FPS: 64 FrameTime: 15.625 ms
[buffer]
columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map:
FPS: 33 FrameTime: 30.303 ms
[buffer]
columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata:
FPS: 33 FrameTime: 30.303 ms
[buffer]
columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map:
FPS: 60 FrameTime: 16.667 ms
[ideas] speed=duration: FPS: 115 FrameTime: 8.696 ms
[jellyfish] <default>: FPS: 48 FrameTime: 20.833 ms
[terrain] <default>:PVR:(Error): SGXKickTA: TA went out of Mem and SPM
occurred during last TA kick [0, ]
PVR:(Error): SGXKickTA: TA went out of Mem and SPM occurred during last
TA kick [0, ]
PVR:(Error): SGXKickTA: TA went out of Mem and SPM occurred during last
TA kick [0, ]
FPS: 1 FrameTime: 1000.000 ms
[shadow] <default>: FPS: 31 FrameTime: 32.258 ms
[refract] <default>: FPS: 13 FrameTime: 76.923 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 156 FrameTime:
6.410 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 100 FrameTime:
10.000 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 156 FrameTime:
6.410 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 128 FrameTime:
7.812 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 83
FrameTime: 12.048 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 127
FrameTime: 7.874 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 104
FrameTime: 9.615 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 77
FrameTime: 12.987 ms
=======================================================
glmark2 Score: 92
=======================================================
Impressive, ain't it ;)
But I'm not sure what that driver would be on droid4. I have DRA7
boards which have VIP, CAL and VPE that I can use here. Perhaps it
wouldn't be too much effort for me to extend my tests a bit to include
CAL, and try to fix the driver. I just fear the driver changes won't
be trivial.
At least PVR change was really trivial.
Did you test this somehow?
Yes, on droid4, works with no issue, see above.
Did you look at the userspace mmap of TILER buffers? I wonder if that
goes correctly or not. Isn't memory to userspace mapped per page, and
lengths of the TILER lines are not page aligned?
I really can't explain it any better than Matthijs, see the other mail.
So, what I think shall be done to have TILER BOs (and not only) in a
shape that's usable for anything else but a simple test-cases, if you
accept the $subject patch:
1. Make TILER BOs page-aligned (simple patch, I already have it). That
should fix possible invalid memory accesses for both mmap()-ed memory
and kernel drivers.
Sounds good.
2. Set exp_info.size = omap_gem_mmap_size(obj); when exporting a BO.
That way importer knows the real BO memory size (including alignment
etc) so he will be able to calculate the number of pages he needs to map
the scatterlist.
Can you elaborate what this means?
3. Do not refuse to export non-TILER non-contiguous buffers (we can use
them for rendering, for example)
omapdrm should only allow allocation of buffers that are used for
display. Pure render buffers should be allocated from SGX.
4. make VRFB functional and implement the same/similar logic as for
TILER BOs.
Sounds good.
5. Teach omapdrm to know about different GBM allocator flags (like
allocate TILER/VRFB backed BO if GBM_BO_USE_LINEAR is not specified, but
GBM_BO_USE_SCANOUT is or something like that). I still don't have all
the details, but the ultimate goal is to get rid of omap_bo_xxx stuff
and to use GBM BOs. That will eventually allow modesetting to be fixed
to not do SW rotation. But that's too far in the future I guess.
What does this mean? New omapdrm ioctls, called from libgbm? Isn't
libgbm normally just using libdrm, which includes omap_bo_xxx stuff?
Tomi