On 15/10/14 17:41, Felipe Balbi wrote: >> Interesting. I don't know if I'm doing something funny, but without this >> patch, I can unbind omapfb, kind of. >> >> "echo omapfb > unbind" goes ok, but remove is obviously not called. > > remove isn't called because it won't exist if it's built-in. Look at the > definition of __exit_p() Yes, that's what I meant with "obviously". >> Somehow omapfb device is still unbound from the driver, as I can then >> bind it again, causing probe to be called. Which breaks everything. >> >> I would've thought that unbinding is not possible if remove is missing, >> but that doesn't seem to be the case. I guess it just means that remove >> is not called when the driver & device are unbound. > > if no remove it provided on platform_driver structure, platform bus > assumes you have nothing to do on your ->remove(), so you end up leaking > all resources you allocated on ->probe() (unless you *really* don't need > to do anything on ->remove). Yep. That's quite odd, still. grep shows quite many uses of __exit_p(), and all for remove callback. So, if you have something to release in remove(), you should set it always, for both module and built-in. And if you don't have anything to release, you would always just set .release to NULL. I mean, what's the use case for __exit_p()? With a quick glance, at least some of the other users also use __exit_p() the same way omapdss does (i.e. in the wrong way). >> We have 18 __exit_p()s in omapdss and related drivers. I guess they are >> all broken the same way. > > yup, I should've grepped. > >> Note that omapfb unbind & bind does not work even with this patch, but >> results in a crash as some old state is left into omapdss. The same >> happens also with unloading and loading omapfb module (but keeping >> omapdss module loaded). > > It worked fine for me. I unbound and bound omapfb multiple times. Hmm, ok. Odd, the bug was quite clear and I think it should happen every time. Well, I was using omap4. If you used AM4xx, that's basically omap3 DSS. Maybe there's a diff there. >> So there seems to be more issues around this. > > quite a few more, I'd say Yep, I'll have a look at this. Tomi
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