[PATCH v1 01/52] NFSD: Add simple u32, u64, and bool encoders

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From: Chuck Lever <chuck.lever@xxxxxxxxxx>

The generic XDR encoders return a length or a negative errno. NFSv4
encoders want to know simply whether the encode ran out of stream
buffer space. The return values for server-side encoding are either
nfs_ok or nfserr_resource.

So far I've found it adds a lot of duplicate code to try to use the
generic XDR encoder utilities when encoding the simple data types in
the NFSv4 operation encoders.

Add a set of NFSv4-specific utilities that handle the basic XDR data
types. These are added in xdr4.h so they might eventually be used by
the callback server and pNFS driver encoders too.

Signed-off-by: Chuck Lever <chuck.lever@xxxxxxxxxx>
---
 fs/nfsd/xdr4.h |  111 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 1 file changed, 111 insertions(+)

diff --git a/fs/nfsd/xdr4.h b/fs/nfsd/xdr4.h
index 9d918a79dc16..5c3eb3691f8b 100644
--- a/fs/nfsd/xdr4.h
+++ b/fs/nfsd/xdr4.h
@@ -50,6 +50,117 @@
 #define HAS_CSTATE_FLAG(c, f) ((c)->sid_flags & (f))
 #define CLEAR_CSTATE_FLAG(c, f) ((c)->sid_flags &= ~(f))
 
+/**
+ * nfsd4_encode_bool - Encode an XDR bool type result
+ * @xdr: target XDR stream
+ * @val: boolean value to encode
+ *
+ * Return values:
+ *    %nfs_ok: @val encoded; @xdr advanced to next position
+ *    %nfserr_resource: stream buffer space exhausted
+ */
+static __always_inline __be32
+nfsd4_encode_bool(struct xdr_stream *xdr, bool val)
+{
+	__be32 *p = xdr_reserve_space(xdr, XDR_UNIT);
+
+	if (unlikely(p == NULL))
+		return nfserr_resource;
+	*p = val ? xdr_one : xdr_zero;
+	return nfs_ok;
+}
+
+/**
+ * nfsd4_encode_uint32_t - Encode an XDR uint32_t type result
+ * @xdr: target XDR stream
+ * @val: integer value to encode
+ *
+ * Return values:
+ *    %nfs_ok: @val encoded; @xdr advanced to next position
+ *    %nfserr_resource: stream buffer space exhausted
+ */
+static __always_inline __be32
+nfsd4_encode_uint32_t(struct xdr_stream *xdr, u32 val)
+{
+	__be32 *p = xdr_reserve_space(xdr, XDR_UNIT);
+
+	if (unlikely(p == NULL))
+		return nfserr_resource;
+	*p = cpu_to_be32(val);
+	return nfs_ok;
+}
+
+/**
+ * nfsd4_encode_uint64_t - Encode an XDR uint64_t type result
+ * @xdr: target XDR stream
+ * @val: integer value to encode
+ *
+ * Return values:
+ *    %nfs_ok: @val encoded; @xdr advanced to next position
+ *    %nfserr_resource: stream buffer space exhausted
+ */
+static __always_inline __be32
+nfsd4_encode_uint64_t(struct xdr_stream *xdr, u64 val)
+{
+	__be32 *p = xdr_reserve_space(xdr, XDR_UNIT * 2);
+
+	if (unlikely(p == NULL))
+		return nfserr_resource;
+	put_unaligned_be64(val, p);
+	return nfs_ok;
+}
+
+/**
+ * nfsd4_encode_opaque_fixed - Encode a fixed-length XDR opaque type result
+ * @xdr: target XDR stream
+ * @data: pointer to data
+ * @size: length of data in bytes
+ *
+ * Return values:
+ *    %nfs_ok: @data encoded; @xdr advanced to next position
+ *    %nfserr_resource: stream buffer space exhausted
+ */
+static __always_inline __be32
+nfsd4_encode_opaque_fixed(struct xdr_stream *xdr, const void *data,
+			  size_t size)
+{
+	__be32 *p = xdr_reserve_space(xdr, xdr_align_size(size));
+	size_t pad = xdr_pad_size(size);
+
+	if (unlikely(p == NULL))
+		return nfserr_resource;
+	memcpy(p, data, size);
+	if (pad)
+		memset((char *)p + size, 0, pad);
+	return nfs_ok;
+}
+
+/**
+ * nfsd4_encode_opaque - Encode a variable-length XDR opaque type result
+ * @xdr: target XDR stream
+ * @data: pointer to data
+ * @size: length of data in bytes
+ *
+ * Return values:
+ *    %nfs_ok: @data encoded; @xdr advanced to next position
+ *    %nfserr_resource: stream buffer space exhausted
+ */
+static __always_inline __be32
+nfsd4_encode_opaque(struct xdr_stream *xdr, const void *data, size_t size)
+{
+	size_t pad = xdr_pad_size(size);
+	__be32 *p;
+
+	p = xdr_reserve_space(xdr, XDR_UNIT + xdr_align_size(size));
+	if (unlikely(p == NULL))
+		return nfserr_resource;
+	*p++ = cpu_to_be32(size);
+	memcpy(p, data, size);
+	if (pad)
+		memset((char *)p + size, 0, pad);
+	return nfs_ok;
+}
+
 struct nfsd4_compound_state {
 	struct svc_fh		current_fh;
 	struct svc_fh		save_fh;





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