Re: [PATCH 2/4] SQUASHME: pnfsd: nfs4_find_create_layout_stateid

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On 2013-10-06 18:29, Christoph Hellwig wrote:
>> + * If the layout state was found in cache, grab a reference count on it;
>> + * otherwise, allocate a new layout state if "do_alloc" is set.
> 
> There is no do_alloc parameter to the function.
> 

Yup. Silly copy+paste...

>> + *
>> + * Called with the state_lock held
>> + * Returns zero and the layout state in *lsp, or error.
>> + */
>> +static __be32
>> +nfs4_find_create_layout_stateid(struct nfs4_client *clp, struct nfs4_file *fp,
>> +				stateid_t *stateid, unsigned char typemask,
>> +				struct nfs4_layout_state **lsp)
>> +{
>> +	struct nfs4_layout_state *ls = NULL;
>> +	__be32 status = 0;
>> +	struct nfs4_stid *stid;
>> +
>> +	dprintk("--> %s clp %p fp %p operation stateid=" STATEID_FMT "\n",
>> +		__func__, clp, fp, STATEID_VAL(stateid));
>> +
>> +	nfs4_assert_state_locked();
>> +	status = nfsd4_lookup_stateid(stateid, typemask, &stid, true,
>> +				      net_generic(clp->net, nfsd_net_id));
>> +	if (status)
>> +		goto out;
>> +
>> +	/* Is this the first use of this layout ? */
>> +	if (stid->sc_type != NFS4_LAYOUT_STID) {
>> +		ls = alloc_init_layout_state(clp, fp, stateid);
>> +		if (!ls) {
>> +			status = nfserr_jukebox;
>> +			goto out;
>> +		}
>> +	} else {
>> +		ls = container_of(stid, struct nfs4_layout_state, ls_stid);
>> +
>> +		/* BAD STATEID */
>> +		if (stateid->si_generation > ls->ls_stid.sc_stateid.si_generation) {
>> +			status = nfserr_bad_stateid;
>> +			goto out;
>> +		}
>> +		get_layout_state(ls);
>> +	}
>> +	status = 0;
>> +
>> +	dprintk("%s: layout stateid=" STATEID_FMT " ref=%d\n", __func__,
>> +		STATEID_VAL(&ls->ls_stid.sc_stateid), atomic_read(&ls->ls_ref.refcount));
>> +
>> +	*lsp = ls;
>> +out:
>> +	dprintk("<-- %s status %d\n", __func__, htonl(status));
>> +
>> +	return status;
>> +}
> 
> Shouldn't there be a corresponding removal of the alloc code from
> nfs4_process_layout_stateid?

Yes, the corresponding code in nfs4_process_layout_stateid
can and should be removed.

I'll resend a new version of this patch.

Thanks!

Benny

> 
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