Re: [PATCH 3/4] nfsd: replace rp_mutex to avoid deadlock in move_to_close_lru()

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On Mon, 2024-03-04 at 18:30 -0500, Chuck Lever wrote:
> On Mon, Mar 04, 2024 at 06:11:24PM -0500, Jeff Layton wrote:
> > On Mon, 2024-03-04 at 17:54 -0500, Chuck Lever wrote:
> > > On Tue, Mar 05, 2024 at 09:36:29AM +1100, NeilBrown wrote:
> > > > On Tue, 05 Mar 2024, Chuck Lever wrote:
> > > > > On Tue, Mar 05, 2024 at 08:45:45AM +1100, NeilBrown wrote:
> > > > > > On Tue, 05 Mar 2024, Chuck Lever wrote:
> > > > > > > On Mon, Mar 04, 2024 at 03:40:21PM +1100, NeilBrown wrote:
> > > > > > > > move_to_close_lru() waits for sc_count to become zero while holding
> > > > > > > > rp_mutex.  This can deadlock if another thread holds a reference and is
> > > > > > > > waiting for rp_mutex.
> > > > > > > > 
> > > > > > > > By the time we get to move_to_close_lru() the openowner is unhashed and
> > > > > > > > cannot be found any more.  So code waiting for the mutex can safely
> > > > > > > > retry the lookup if move_to_close_lru() has started.
> > > > > > > > 
> > > > > > > > So change rp_mutex to an atomic_t with three states:
> > > > > > > > 
> > > > > > > >  RP_UNLOCK   - state is still hashed, not locked for reply
> > > > > > > >  RP_LOCKED   - state is still hashed, is locked for reply
> > > > > > > >  RP_UNHASHED - state is not hashed, no code can get a lock.
> > > > > > > > 
> > > > > > > > Use wait_var_event() to wait for either a lock, or for the owner to be
> > > > > > > > unhashed.  In the latter case, retry the lookup.
> > > > > > > > 
> > > > > > > > Signed-off-by: NeilBrown <neilb@xxxxxxx>
> > > > > > > > ---
> > > > > > > >  fs/nfsd/nfs4state.c | 38 +++++++++++++++++++++++++++++++-------
> > > > > > > >  fs/nfsd/state.h     |  2 +-
> > > > > > > >  2 files changed, 32 insertions(+), 8 deletions(-)
> > > > > > > > 
> > > > > > > > diff --git a/fs/nfsd/nfs4state.c b/fs/nfsd/nfs4state.c
> > > > > > > > index 690d0e697320..47e879d5d68a 100644
> > > > > > > > --- a/fs/nfsd/nfs4state.c
> > > > > > > > +++ b/fs/nfsd/nfs4state.c
> > > > > > > > @@ -4430,21 +4430,32 @@ nfsd4_init_leases_net(struct nfsd_net *nn)
> > > > > > > >  	atomic_set(&nn->nfsd_courtesy_clients, 0);
> > > > > > > >  }
> > > > > > > >  
> > > > > > > > +enum rp_lock {
> > > > > > > > +	RP_UNLOCKED,
> > > > > > > > +	RP_LOCKED,
> > > > > > > > +	RP_UNHASHED,
> > > > > > > > +};
> > > > > > > > +
> > > > > > > >  static void init_nfs4_replay(struct nfs4_replay *rp)
> > > > > > > >  {
> > > > > > > >  	rp->rp_status = nfserr_serverfault;
> > > > > > > >  	rp->rp_buflen = 0;
> > > > > > > >  	rp->rp_buf = rp->rp_ibuf;
> > > > > > > > -	mutex_init(&rp->rp_mutex);
> > > > > > > > +	atomic_set(&rp->rp_locked, RP_UNLOCKED);
> > > > > > > >  }
> > > > > > > >  
> > > > > > > > -static void nfsd4_cstate_assign_replay(struct nfsd4_compound_state *cstate,
> > > > > > > > -		struct nfs4_stateowner *so)
> > > > > > > > +static int nfsd4_cstate_assign_replay(struct nfsd4_compound_state *cstate,
> > > > > > > > +				      struct nfs4_stateowner *so)
> > > > > > > >  {
> > > > > > > >  	if (!nfsd4_has_session(cstate)) {
> > > > > > > > -		mutex_lock(&so->so_replay.rp_mutex);
> > > > > > > > +		wait_var_event(&so->so_replay.rp_locked,
> > > > > > > > +			       atomic_cmpxchg(&so->so_replay.rp_locked,
> > > > > > > > +					      RP_UNLOCKED, RP_LOCKED) != RP_LOCKED);
> > > > > > > 
> > > > > > > What reliably prevents this from being a "wait forever" ?
> > > > > > 
> > > > > > That same thing that reliably prevented the original mutex_lock from
> > > > > > waiting forever.
> 
> Note that this patch fixes a deadlock here. So clearly, there /were/
> situations where "waiting forever" was possible with the mutex version
> of this code.
> 
> 
> > > > > > It waits until rp_locked is set to RP_UNLOCKED, which is precisely when
> > > > > > we previously called mutex_unlock.  But it *also* aborts the wait if
> > > > > > rp_locked is set to RP_UNHASHED - so it is now more reliable.
> > > > > > 
> > > > > > Does that answer the question?
> > > > > 
> > > > > Hm. I guess then we are no worse off with wait_var_event().
> > > > > 
> > > > > I'm not as familiar with this logic as perhaps I should be. How long
> > > > > does it take for the wake-up to occur, typically?
> > > > 
> > > > wait_var_event() is paired with wake_up_var().
> > > > The wake up happens when wake_up_var() is called, which in this code is
> > > > always immediately after atomic_set() updates the variable.
> > > 
> > > I'm trying to ascertain the actual wall-clock time that the nfsd thread
> > > is sleeping, at most. Is this going to be a possible DoS vector? Can
> > > it impact the ability for the server to shut down without hanging?
> > 
> > Prior to this patch, there was a mutex in play here and we just released
> > it to wake up the waiters. This is more or less doing the same thing, it
> > just indicates the resulting state better.
> 
> Well, it adds a third state so that a recovery action can be taken
> on wake-up in some cases. That avoids a deadlock, so this does count
> as a bug fix.
> 
> 
> > I doubt this will materially change how long the tasks are waiting.
> 
> It might not be a longer wait, but it still seems difficult to prove
> that the wait_var_event() will /always/ be awoken somehow.
> 

I'm not sure what other guarantees we can reasonably offer. The v4.0
replay handling requires an exclusionary lock of some sort, so you can
always get stuck if the wakeup never comes.

We typically hold this mutex today over seqid morphing operations in
v4.0, so if those get stuck doing something (a vfs_open or something?)
you'll get stuck here too.
-- 
Jeff Layton <jlayton@xxxxxxxxxx>





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