Re: [PATCH 2/4] nfsd: perform all find_openstateowner_str calls in the one place.

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On Mon, 04 Mar 2024, Jeff Layton wrote:
> On Mon, 2024-03-04 at 15:40 +1100, NeilBrown wrote:
> > Currently find_openstateowner_str looks are done both in
> > nfsd4_process_open1() and alloc_init_open_stateowner() - the latter
> > possibly being a surprise based on its name.
> > 
> > It would be easier to follow, and more conformant to common patterns, if
> > the lookup was all in the one place.
> > 
> > So replace alloc_init_open_stateowner() with
> > find_or_alloc_open_stateowner() and use the latter in
> > nfsd4_process_open1() without any calls to find_openstateowner_str().
> > 
> > This means all finds are find_openstateowner_str_locked() and
> > find_openstateowner_str() is no longer needed.  So discard
> > find_openstateowner_str() and rename find_openstateowner_str_locked() to
> > find_openstateowner_str().
> > 
> > Signed-off-by: NeilBrown <neilb@xxxxxxx>
> > ---
> >  fs/nfsd/nfs4state.c | 93 +++++++++++++++++++--------------------------
> >  1 file changed, 40 insertions(+), 53 deletions(-)
> > 
> > diff --git a/fs/nfsd/nfs4state.c b/fs/nfsd/nfs4state.c
> > index 2f1e465628b1..690d0e697320 100644
> > --- a/fs/nfsd/nfs4state.c
> > +++ b/fs/nfsd/nfs4state.c
> > @@ -539,7 +539,7 @@ same_owner_str(struct nfs4_stateowner *sop, struct xdr_netobj *owner)
> >  }
> >  
> >  static struct nfs4_openowner *
> > -find_openstateowner_str_locked(unsigned int hashval, struct nfsd4_open *open,
> > +find_openstateowner_str(unsigned int hashval, struct nfsd4_open *open,
> >  			struct nfs4_client *clp)
> >  {
> >  	struct nfs4_stateowner *so;
> > @@ -556,18 +556,6 @@ find_openstateowner_str_locked(unsigned int hashval, struct nfsd4_open *open,
> >  	return NULL;
> >  }
> >  
> > -static struct nfs4_openowner *
> > -find_openstateowner_str(unsigned int hashval, struct nfsd4_open *open,
> > -			struct nfs4_client *clp)
> > -{
> > -	struct nfs4_openowner *oo;
> > -
> > -	spin_lock(&clp->cl_lock);
> > -	oo = find_openstateowner_str_locked(hashval, open, clp);
> > -	spin_unlock(&clp->cl_lock);
> > -	return oo;
> > -}
> > -
> >  static inline u32
> >  opaque_hashval(const void *ptr, int nbytes)
> >  {
> > @@ -4588,34 +4576,46 @@ nfsd4_find_and_lock_existing_open(struct nfs4_file *fp, struct nfsd4_open *open)
> >  }
> >  
> >  static struct nfs4_openowner *
> > -alloc_init_open_stateowner(unsigned int strhashval, struct nfsd4_open *open,
> > -			   struct nfsd4_compound_state *cstate)
> > +find_or_alloc_open_stateowner(unsigned int strhashval, struct nfsd4_open *open,
> > +			      struct nfsd4_compound_state *cstate)
> >  {
> >  	struct nfs4_client *clp = cstate->clp;
> > -	struct nfs4_openowner *oo, *ret;
> > +	struct nfs4_openowner *oo, *new = NULL;
> >  
> > -	oo = alloc_stateowner(openowner_slab, &open->op_owner, clp);
> > -	if (!oo)
> > -		return NULL;
> > -	oo->oo_owner.so_ops = &openowner_ops;
> > -	oo->oo_owner.so_is_open_owner = 1;
> > -	oo->oo_owner.so_seqid = open->op_seqid;
> > -	oo->oo_flags = 0;
> > -	if (nfsd4_has_session(cstate))
> > -		oo->oo_flags |= NFS4_OO_CONFIRMED;
> > -	oo->oo_time = 0;
> > -	oo->oo_last_closed_stid = NULL;
> > -	INIT_LIST_HEAD(&oo->oo_close_lru);
> > -	spin_lock(&clp->cl_lock);
> > -	ret = find_openstateowner_str_locked(strhashval, open, clp);
> > -	if (ret == NULL) {
> > -		hash_openowner(oo, clp, strhashval);
> > -		ret = oo;
> > -	} else
> > -		nfs4_free_stateowner(&oo->oo_owner);
> > +	while (1) {
> > +		spin_lock(&clp->cl_lock);
> > +		oo = find_openstateowner_str(strhashval, open, clp);
> > +		if (oo && !(oo->oo_flags & NFS4_OO_CONFIRMED)) {
> > +			/* Replace unconfirmed owners without checking for replay. */
> > +			release_openowner(oo);
> > +			oo = NULL;
> > +		}
> > +		if (oo) {
> > +			spin_unlock(&clp->cl_lock);
> > +			if (new)
> > +				nfs4_free_stateowner(&new->oo_owner);
> > +			return oo;
> > +		}
> > +		if (new) {
> > +			hash_openowner(new, clp, strhashval);
> > +			spin_unlock(&clp->cl_lock);
> > +			return new;
> > +		}
> > +		spin_unlock(&clp->cl_lock);
> >  
> > -	spin_unlock(&clp->cl_lock);
> > -	return ret;
> > +		new = alloc_stateowner(openowner_slab, &open->op_owner, clp);
> > +		if (!new)
> > +			return NULL;
> > +		new->oo_owner.so_ops = &openowner_ops;
> > +		new->oo_owner.so_is_open_owner = 1;
> > +		new->oo_owner.so_seqid = open->op_seqid;
> > +		new->oo_flags = 0;
> > +		if (nfsd4_has_session(cstate))
> > +			new->oo_flags |= NFS4_OO_CONFIRMED;
> > +		new->oo_time = 0;
> > +		new->oo_last_closed_stid = NULL;
> > +		INIT_LIST_HEAD(&new->oo_close_lru);
> > +	}
> 
> The while (1) makes the control flow a little weird here, but the logic
> seems correct.

Would you prefer a goto?  That is more consistent with common patterns.
I'll do that.

> 
> >  }
> >  
> >  static struct nfs4_ol_stateid *
> > @@ -5064,28 +5064,15 @@ nfsd4_process_open1(struct nfsd4_compound_state *cstate,
> >  	clp = cstate->clp;
> >  
> >  	strhashval = ownerstr_hashval(&open->op_owner);
> > -	oo = find_openstateowner_str(strhashval, open, clp);
> > +	oo = find_or_alloc_open_stateowner(strhashval, open, cstate);
> >  	open->op_openowner = oo;
> >  	if (!oo)
> > -		goto new_owner;
> > -	if (!(oo->oo_flags & NFS4_OO_CONFIRMED)) {
> > -		/* Replace unconfirmed owners without checking for replay. */
> > -		release_openowner(oo);
> > -		open->op_openowner = NULL;
> > -		goto new_owner;
> > -	}
> > +		return nfserr_jukebox;
> >  	nfsd4_cstate_assign_replay(cstate, &oo->oo_owner);
> >  	status = nfsd4_check_seqid(cstate, &oo->oo_owner, open->op_seqid);
> >  	if (status)
> >  		return status;
> > -	goto alloc_stateid;
> > -new_owner:
> > -	oo = alloc_init_open_stateowner(strhashval, open, cstate);
> > -	if (oo == NULL)
> > -		return nfserr_jukebox;
> > -	open->op_openowner = oo;
> > -	nfsd4_cstate_assign_replay(cstate, &oo->oo_owner);
> > -alloc_stateid:
> > +
> >  	open->op_stp = nfs4_alloc_open_stateid(clp);
> >  	if (!open->op_stp)
> >  		return nfserr_jukebox;
> 
> Nice cleanup overall:
> 
> Reviewed-by: Jeff Layton <jlayton@xxxxxxxxxx>

Thanks.
BTW I've moved this to the start of the series - but kept your SoB.
That avoid having one patch add code that the next patch removes.

Thanks,
NeilBrown

> 






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