Re: Trying to compile with Stas's sound patch (2)

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(I thought I sent this a week ago, but just found out it was still
in "drafts"):

Stas Sergeev wrote:
> Hello.

> Aren't you symlinking /usr/include/linux to
> /usr/src/linux/include/linux by any chance?

Definitely not.

> Anyway, I added the hack that does what you say,
> and uploaded the patch. 

I'll try it.

>> It seems to use a lot of CPU, though.
> 
> FM and the MIDI synth use a lot of CPU and there is nothing
> to do with this. 

An example is the old Soundblaster utility fmorgan, which now
works with your patch (for which great thanks). It uses very
little cpu in dosbox and a lot in dosemu. On the other hand, the
"intro" music in Wolf3d does NOT use a lot of cpu in dosemu.
Technical explanations would probably be wasted on me.

Regards, Jan


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