Hi, tj
On 09/11/2015 03:29 AM, Tejun Heo wrote:
Hello,
On Thu, Sep 10, 2015 at 12:27:45PM +0800, Tang Chen wrote:
diff --git a/include/linux/gfp.h b/include/linux/gfp.h
index ad35f30..1a1324f 100644
--- a/include/linux/gfp.h
+++ b/include/linux/gfp.h
@@ -307,13 +307,19 @@ static inline struct page *alloc_pages_node(int nid, gfp_t gfp_mask,
if (nid < 0)
nid = numa_node_id();
+ if (!node_online(nid))
+ nid = get_near_online_node(nid);
+
return __alloc_pages(gfp_mask, order, node_zonelist(nid, gfp_mask));
}
Why not just update node_data[]->node_zonelist in the first place?
zonelist will be rebuilt in __offline_pages() when the zone is not
populated any more.
Here, getting the best near online node is for those cpus on memory-less
nodes.
In the original code, if nid is NUMA_NO_NODE, the node the current cpu
resides in
will be chosen. And if the node is memory-less node, the cpu will be
mapped to its
best near online node.
But this patch-set will map the cpu to its original node, so
numa_node_id() may return
a memory-less node to allocator. And then memory allocation may fail.
Also, what's the synchronization rule here? How are allocators
synchronized against node hot [un]plugs?
The rule is: node_to_near_node_map[] array will be updated each time
node [un]hotplug happens.
Now it is not protected by a lock. But I think acquiring a lock may
cause performance regression
to memory allocator.
When rebuilding zonelist, stop_machine is used. So I think maybe
updating the
node_to_near_node_map[] array at the same time when zonelist is rebuilt
could be a good idea.
Thanks.
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