Re: [PATCH v6 5/6] MCS Lock: Restructure the MCS lock defines and locking code into its own file

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On 09/26/2013 06:42 PM, Jason Low wrote:
On Thu, 2013-09-26 at 14:41 -0700, Tim Chen wrote:
Okay, that would makes sense for consistency because we always
first set node->lock = 0 at the top of the function.

If we prefer to optimize this a bit though, perhaps we can
first move the node->lock = 0 so that it gets executed after the
"if (likely(prev == NULL)) {}" code block and then delete
"node->lock = 1" inside the code block.

static noinline
void mcs_spin_lock(struct mcs_spin_node **lock, struct mcs_spin_node *node)
{
        struct mcs_spin_node *prev;

        /* Init node */
        node->next   = NULL;

        prev = xchg(lock, node);
        if (likely(prev == NULL)) {
                /* Lock acquired */
                return;
        }
        node->locked = 0;

You can remove the locked flag setting statement inside if (prev == NULL), but you can't clear the locked flag after xchg(). In the interval between xchg() and locked=0, the previous lock owner may come in and set the flag. Now if your clear it, the thread will loop forever. You have to clear it before xchg().

-Longman

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