Re: [PATCH v2 1/9] kasan: sw_tags: Use arithmetic shift for shadow computation

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On Tue, Feb 11, 2025 at 7:07 PM Maciej Wieczor-Retman
<maciej.wieczor-retman@xxxxxxxxx> wrote:
>
> I did some experiments with multiple addresses passed through
> kasan_mem_to_shadow(). And it seems like we can get almost any address out when
> we consider any random bogus pointers.
>
> I used the KASAN_SHADOW_OFFSET from your example above. Userspace addresses seem
> to map to the range [KASAN_SHADOW_OFFSET - 0xffff8fffffffffff]. Then going
> through non-canonical addresses until 0x0007ffffffffffff we reach the end of
> kernel LA and we loop around. Then the addresses seem to go from 0 until we
> again start reaching the kernel space and then it maps into the proper shadow
> memory.
>
> It gave me the same results when using the previous version of
> kasan_mem_to_shadow() so I'm wondering whether I'm doing this experiment
> incorrectly or if there aren't any addresses we can rule out here?

By the definition of the shadow mapping, if we apply that mapping to
the whole 64-bit address space, the result will only contain 1/8th
(1/16th for SW/HW_TAGS) of that space.

For example, with the current upstream value of KASAN_SHADOW_OFFSET on
x86 and arm64, the value of the top 3 bits (4 for SW/HW_TAGS) of any
shadow address are always the same: KASAN_SHADOW_OFFSET's value is
such that the shadow address calculation never overflows. Addresses
that have a different value for those top 3 bits are the once we can
rule out.

The KASAN_SHADOW_OFFSET value from my example does rely on the
overflow (arguably, this makes things more confusing [1]). But still,
the possible values of shadow addresses should only cover 1/16th of
the address space.

So whether the address belongs to that 1/8th (1/16th) of the address
space is what we want to check in kasan_non_canonical_hook().

The current upstream version of kasan_non_canonical_hook() actually
does a simplified check by only checking for the lower bound (e.g. for
x86, there's also an upper bound: KASAN_SHADOW_OFFSET +
(0xffffffffffffffff >> 3) == 0xfffffbffffffffff), so we could improve
it.

[1] https://bugzilla.kernel.org/show_bug.cgi?id=218043





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