Re: [RFC PATCH 1/4] hazptr: Add initial implementation of hazard pointers

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On Tue, Sep 17, 2024 at 4:33 PM Boqun Feng <boqun.feng@xxxxxxxxx> wrote:
> Hazard pointers [1] provide a way to dynamically distribute refcounting
> and can be used to improve the scalability of refcounting without
> significant space cost.

> +static inline void *__hazptr_tryprotect(hazptr_t *hzp,
> +                                       void *const *p,
> +                                       unsigned long head_offset)
> +{
> +       void *ptr;
> +       struct callback_head *head;
> +
> +       ptr = READ_ONCE(*p);
> +
> +       if (ptr == NULL)
> +               return NULL;
> +
> +       head = (struct callback_head *)(ptr + head_offset);
> +
> +       WRITE_ONCE(*hzp, head);
> +       smp_mb();
> +
> +       ptr = READ_ONCE(*p); // read again
> +
> +       if (ptr + head_offset != head) { // pointer changed
> +               WRITE_ONCE(*hzp, NULL);  // reset hazard pointer
> +               return NULL;
> +       } else
> +               return ptr;
> +}

I got nerdsniped by the Plumbers talk. So, about that smp_mb()...

I think you should be able to avoid the smp_mb() using relaxed atomics
(on architectures that have those), at the cost of something like a
cmpxchg-acquire sandwiched between a load-acquire and a relaxed load?
I'm not sure how their cost compares to an smp_mb() though.

Something like this, *assuming there can only be one context at a time
waiting for a given hazptr_t*:


typedef struct {
  /* consists of: marker bit in least significant bit, rest is normal pointer */
  atomic_long_t value;
} hazptr_t;

/* assumes that hzp is currently set to NULL (but it may contain a
marker bit) */
static inline void *__hazptr_tryprotect(hazptr_t *hzp, void *const *p) {
  /* note that the loads of these three operations are ordered using
acquire semantics */
  void *ptr = smp_load_acquire(p);
  /* set pointer while leaving marker bit intact */
  unsigned long hazard_scanning =
atomic_long_fetch_or_acquire((unsigned long)ptr, &hzp->value);
  if (unlikely(hazard_scanning)) {
    BUG_ON(hazard_scanning != 1);
    /* slowpath, concurrent hazard pointer waiter */
    smp_mb();
  }
  if (READ_ONCE(*p) == ptr) { /* recheck */
    atomic_long_and(~1UL, &hzp->value);
    return NULL;
  }
  return ptr;
}

/* simplified for illustration, assumes there's only a single hazard
pointer @hzp that could point to @ptr */
static void remove_pointer_and_wait_for_hazard(hazptr_t *hzp, void
*ptr, void *const *p) {
  WRITE_ONCE(*p, NULL);
  smb_mb();
  /* set marker bit */
  atomic_long_or(1UL, &hzp->value);
  while ((void*)(atomic_long_read(&hzp->value) & ~1UL) == ptr))
    wait();
  /* clear marker bit */
  atomic_long_and(~1UL, &hzp->value);
}


The idea would be that the possible orderings when these two functions
race against each other are:

Ordering A: The atomic_long_fetch_or_acquire() in
__hazptr_tryprotect() happens after the atomic_long_or(), two
subcases:
Ordering A1 (slowpath): atomic_long_fetch_or_acquire() is ordered
before the atomic_long_and() in remove_pointer_and_wait_for_hazard(),
so the marker bit is observed set, "hazard_scanning" is true. We go on
the safe slowpath which is like the original patch, so it's safe.
Ordering A2 (recheck fails): atomic_long_fetch_or_acquire() is ordered
after the atomic_long_and() in remove_pointer_and_wait_for_hazard(),
so the subsequent READ_ONCE(*p) is also ordered after the
atomic_long_and(), which is ordered after the WRITE_ONCE(*p, NULL), so
the READ_ONCE(*p) recheck must see a NULL pointer and fail.
Ordering B (hazard pointer visible): The
atomic_long_fetch_or_acquire() in __hazptr_tryprotect() happens before
the atomic_long_or(). In that case, it also happens before the
atomic_long_read() in remove_pointer_and_wait_for_hazard(), so the
hazard pointer will be visible to
remove_pointer_and_wait_for_hazard().

But this seems pretty gnarly/complicated, so even if my 2AM reasoning
ability is correct, actually implementing this might not be a good
idea... and it definitely wouldn't help on X86 at all, since X86
doesn't have such nice relaxed RMW ops.





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