Re: [PATCH v3 07/11] mm: vmalloc: Offload free_vmap_area_lock lock

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On 01/02/24 at 07:46pm, Uladzislau Rezki (Sony) wrote:
.....snip...
> +static void
> +decay_va_pool_node(struct vmap_node *vn, bool full_decay)
> +{
> +	struct vmap_area *va, *nva;
> +	struct list_head decay_list;
> +	struct rb_root decay_root;
> +	unsigned long n_decay;
> +	int i;
> +
> +	decay_root = RB_ROOT;
> +	INIT_LIST_HEAD(&decay_list);
> +
> +	for (i = 0; i < MAX_VA_SIZE_PAGES; i++) {
> +		struct list_head tmp_list;
> +
> +		if (list_empty(&vn->pool[i].head))
> +			continue;
> +
> +		INIT_LIST_HEAD(&tmp_list);
> +
> +		/* Detach the pool, so no-one can access it. */
> +		spin_lock(&vn->pool_lock);
> +		list_replace_init(&vn->pool[i].head, &tmp_list);
> +		spin_unlock(&vn->pool_lock);
> +
> +		if (full_decay)
> +			WRITE_ONCE(vn->pool[i].len, 0);
> +
> +		/* Decay a pool by ~25% out of left objects. */

This isn't true if the pool has less than 4 objects. If there are 3
objects, n_decay = 0.

> +		n_decay = vn->pool[i].len >> 2;
> +
> +		list_for_each_entry_safe(va, nva, &tmp_list, list) {
> +			list_del_init(&va->list);
> +			merge_or_add_vmap_area(va, &decay_root, &decay_list);
> +
> +			if (!full_decay) {
> +				WRITE_ONCE(vn->pool[i].len, vn->pool[i].len - 1);
> +
> +				if (!--n_decay)
> +					break;

                               Here, --n_decay will make n_decay 0xffffffffffffffff,
                               then all left objects are reclaimed.
> +			}
> +		}
> +
> +		/* Attach the pool back if it has been partly decayed. */
> +		if (!full_decay && !list_empty(&tmp_list)) {
> +			spin_lock(&vn->pool_lock);
> +			list_replace_init(&tmp_list, &vn->pool[i].head);
> +			spin_unlock(&vn->pool_lock);
> +		}
> +	}
> +
> +	reclaim_list_global(&decay_list);
> +}
......snip





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