After the previous cleanups, we can now move some code from calc_slab_order() to calculate_order() so it's executed just once, and do some more cleanups. - move the min_order and MAX_OBJS_PER_PAGE evaluation to calc_slab_order(). - change calc_slab_order() parameter min_objects to min_order Also make MAX_OBJS_PER_PAGE check more robust by considering also min_objects in addition to slub_min_order. Otherwise this is not a functional change. Signed-off-by: Vlastimil Babka <vbabka@xxxxxxx> --- mm/slub.c | 19 +++++++++---------- 1 file changed, 9 insertions(+), 10 deletions(-) diff --git a/mm/slub.c b/mm/slub.c index f04eb029d85a..1c91f72c7239 100644 --- a/mm/slub.c +++ b/mm/slub.c @@ -4110,17 +4110,12 @@ static unsigned int slub_min_objects; * the smallest order which will fit the object. */ static inline unsigned int calc_slab_order(unsigned int size, - unsigned int min_objects, unsigned int max_order, + unsigned int min_order, unsigned int max_order, unsigned int fract_leftover) { - unsigned int min_order = slub_min_order; unsigned int order; - if (order_objects(min_order, size) > MAX_OBJS_PER_PAGE) - return get_order(size * MAX_OBJS_PER_PAGE) - 1; - - for (order = max(min_order, (unsigned int)get_order(min_objects * size)); - order <= max_order; order++) { + for (order = min_order; order <= max_order; order++) { unsigned int slab_size = (unsigned int)PAGE_SIZE << order; unsigned int rem; @@ -4139,7 +4134,7 @@ static inline int calculate_order(unsigned int size) unsigned int order; unsigned int min_objects; unsigned int max_objects; - unsigned int nr_cpus; + unsigned int min_order; min_objects = slub_min_objects; if (!min_objects) { @@ -4152,7 +4147,7 @@ static inline int calculate_order(unsigned int size) * order on systems that appear larger than they are, and too * low order on systems that appear smaller than they are. */ - nr_cpus = num_present_cpus(); + unsigned int nr_cpus = num_present_cpus(); if (nr_cpus <= 1) nr_cpus = nr_cpu_ids; min_objects = 4 * (fls(nr_cpus) + 1); @@ -4160,6 +4155,10 @@ static inline int calculate_order(unsigned int size) max_objects = order_objects(slub_max_order, size); min_objects = min(min_objects, max_objects); + min_order = max(slub_min_order, (unsigned int)get_order(min_objects * size)); + if (order_objects(min_order, size) > MAX_OBJS_PER_PAGE) + return get_order(size * MAX_OBJS_PER_PAGE) - 1; + /* * Attempt to find best configuration for a slab. This works by first * attempting to generate a layout with the best possible configuration and @@ -4176,7 +4175,7 @@ static inline int calculate_order(unsigned int size) * long as at least single object fits within slub_max_order. */ for (unsigned int fraction = 16; fraction > 1; fraction /= 2) { - order = calc_slab_order(size, min_objects, slub_max_order, + order = calc_slab_order(size, min_order, slub_max_order, fraction); if (order <= slub_max_order) return order; -- 2.42.0