The function in fact searches the nearest node for a given one, based on a N_ONLINE state. This is a common pattern to search for a nearest node. This patch converts numa_map_to_online_node() to numa_nearest_node() so that others won't need to opencode the logic. Signed-off-by: Yury Norov <yury.norov@xxxxxxxxx> --- include/linux/numa.h | 7 +++++-- mm/mempolicy.c | 18 +++++++++++------- 2 files changed, 16 insertions(+), 9 deletions(-) diff --git a/include/linux/numa.h b/include/linux/numa.h index 59df211d051f..fb30a42f0700 100644 --- a/include/linux/numa.h +++ b/include/linux/numa.h @@ -25,7 +25,7 @@ #include <asm/sparsemem.h> /* Generic implementation available */ -int numa_map_to_online_node(int node); +int numa_nearest_node(int node, unsigned int state); #ifndef memory_add_physaddr_to_nid static inline int memory_add_physaddr_to_nid(u64 start) @@ -44,10 +44,11 @@ static inline int phys_to_target_node(u64 start) } #endif #else /* !CONFIG_NUMA */ -static inline int numa_map_to_online_node(int node) +static inline int numa_nearest_node(int node, unsigned int state) { return NUMA_NO_NODE; } + static inline int memory_add_physaddr_to_nid(u64 start) { return 0; @@ -58,6 +59,8 @@ static inline int phys_to_target_node(u64 start) } #endif +#define numa_map_to_online_node(node) numa_nearest_node(node, N_ONLINE) + #ifdef CONFIG_HAVE_ARCH_NODE_DEV_GROUP extern const struct attribute_group arch_node_dev_group; #endif diff --git a/mm/mempolicy.c b/mm/mempolicy.c index c53f8beeb507..0fc9a3b1d765 100644 --- a/mm/mempolicy.c +++ b/mm/mempolicy.c @@ -131,22 +131,26 @@ static struct mempolicy default_policy = { static struct mempolicy preferred_node_policy[MAX_NUMNODES]; /** - * numa_map_to_online_node - Find closest online node + * numa_nearest_node - Find nearest node by state * @node: Node id to start the search + * @state: State to filter the search * - * Lookup the next closest node by distance if @nid is not online. + * Lookup the closest node by distance if @nid is not in state. * - * Return: this @node if it is online, otherwise the closest node by distance + * Return: this @node if it is in state, otherwise the closest node by distance */ -int numa_map_to_online_node(int node) +int numa_nearest_node(int node, unsigned int state) { int min_dist = INT_MAX, dist, n, min_node; - if (node == NUMA_NO_NODE || node_online(node)) + if (state >= NR_NODE_STATES) + return -EINVAL; + + if (node == NUMA_NO_NODE || node_state(node, state)) return node; min_node = node; - for_each_online_node(n) { + for_each_node_state(n, state) { dist = node_distance(node, n); if (dist < min_dist) { min_dist = dist; @@ -156,7 +160,7 @@ int numa_map_to_online_node(int node) return min_node; } -EXPORT_SYMBOL_GPL(numa_map_to_online_node); +EXPORT_SYMBOL_GPL(numa_nearest_node); struct mempolicy *get_task_policy(struct task_struct *p) { -- 2.39.2