* Danilo Krummrich <dakr@xxxxxxxxxx> [230626 14:37]: > On 6/26/23 16:52, Matthew Wilcox wrote: > > On Mon, Jun 26, 2023 at 04:27:54PM +0200, Danilo Krummrich wrote: > > > On 6/26/23 15:19, Matthew Wilcox wrote: > > > > On Mon, Jun 26, 2023 at 02:38:06AM +0200, Danilo Krummrich wrote: > > > > > On the other hand, unless I miss something (and if so, please let me know), > > > > > something is bogus with the API then. > > > > > > > > > > While the documentation of the Advanced API of the maple tree explicitly > > > > > claims that the user of the API is responsible for locking, this should be > > > > > limited to the bounds set by the maple tree implementation. Which means, the > > > > > user must decide for either the internal (spin-) lock or an external lock > > > > > (which possibly goes away in the future) and acquire and release it > > > > > according to the rules maple tree enforces through lockdep checks. > > > > > > > > > > Let's say one picks the internal lock. How is one supposed to ensure the > > > > > tree isn't modified using the internal lock with mas_preallocate()? > > > > > > > > > > Besides that, I think the documentation should definitely mention this > > > > > limitation and give some guidance for the locking. > > > > > > > > > > Currently, from an API perspective, I can't see how anyone not familiar with > > > > > the implementation details would be able to recognize this limitation. > > > > > > > > > > In terms of the GPUVA manager, unfortunately, it seems like I need to drop > > > > > the maple tree and go back to using a rb-tree, since it seems there is no > > > > > sane way doing a worst-case pre-allocation that does not suffer from this > > > > > limitation. > > > > > > > > I haven't been paying much attention here (too many other things going > > > > on), but something's wrong. > > > > > > > > First, you shouldn't need to preallocate. Preallocation is only there > > > > > > Unfortunately, I think we really have a case where we have to. Typically GPU > > > mappings are created in a dma-fence signalling critical path and that is > > > where such mappings need to be added to the maple tree. Hence, we can't do > > > any sleeping allocations there. > > > > OK, so there are various ways to hadle this, depending on what's > > appropriate for your case. > > > > The simplest is to use GFP_ATOMIC. Essentially, you're saying to the MM > > layer "This is too hard, let me tap into the emergency reserves". It's > > mildly frowned upon, so let's see if we can do better. > > > > If you know where the allocation needs to be stored, but want it to act as > > NULL until the time is right, you can store a ZERO entry. That will read > > as NULL until you store to it. A pure overwriting store will not cause > > any memory allocation since all the implementation has to do is change > > a pointer. The XArray wraps this up nicely behind an xa_reserve() API. > > As you're discovering, the Maple Tree API isn't fully baked yet. > > > > Unfortunately, GFP_ATOMIC seems the be the only option. I think storing > entries in advance would not work. Typically userspace submits a job to the > kernel issuing one or multiple requests to map and unmap memory in an ioctl. > Such a job is then put into a queue and processed asynchronously in a > dma-fence signalling critical section. Hence, at the we'd store entries in > advance we could have an arbitrary amount of pending jobs potentially still > messing with the same address space region. What I think you are saying is that you have a number of requests flooding in, which may overwrite the same areas, but are queued up to be written after they are queued. These operations look to be kept in order according to the code in nouveau_job_submit[1]. Is this correct? So then, your issue isn't that you don't know where they will land, but don't know if the area that you reserved is already split into other areas? For instance, before the range 5-10 is backed by whatever happens in the fence, it may have already become 5-6 & 8-10 by something that came after (from userspace) but hasn't been processed by the kernel that will live at 7? So you can't write 5-10 right away because you can't be sure 5-10 is going to exist once you reach the kernel fence code that stores the entry? Is my understanding of your issue correct? Oh, and I guess the queued requests would have to remain ordered between threads or whatever is on the other side? I mean, you can't have two threads firing different things into the kernel at the same region because I would think the results would be unpredictable? Can these overlapping entries partially overlap one region and another? That is, can you have three in-flight writes that does something like: store 1-10, store 10-20, store 5-15? How stable of an output is needed? Does each kernel write need to be 100% correct or is there a point where the userspace updates stop and only then it is needed to be stable? > > So, the only way to go seems to be to use mas_store_gfp() with GFP_ATOMIC > directly in the fence signalling critical path. I guess mas_store_gfp() does > not BUG_ON() if it can't get atomic pages? > > Also, I just saw that the tree is limited in it's height (MAPLE_HEIGHT_MAX). > Do you think it could be a sane alternative to pre-allocate with > MAPLE_HEIGHT_MAX rather than to rely on atomic pages? Or maybe a compromise > of pre-allocating just a couple of nodes and then rely on atomic pages for > the rest? > > FYI, we're talking about a magnitude of hundreds of thousands of entries to > be stored in the tree. > Since you are not tracking gaps, you will get 16 entries per node. The maximum height is 31, so that would be 16^31, assuming a gap between each entry (the worst case), you can cut that in 1/2. To assure you can successfully allocate storage for a new entries, you'd need to allocate 30 * 3 + 1, or 91 nodes, which is 6 pages. That'll be highly wasteful as almost all of these would be freed, and sometimes all of them. You estimate less than 1M entries, that would never go over 6 levels (8.3M entries with the worst-case). 5 levels would get you 500K in the worst case, but realistically you'll be in the 5 levels almost always. So, 5*3+1 = 17 nodes, or 2 pages (1 node over 1 page).. assuming 4k pages. [1] https://lore.kernel.org/linux-mm/20230620004217.4700-8-dakr@xxxxxxxxxx/T/#Z2e.:..:20230620004217.4700-4-dakr::40redhat.com:1drivers:gpu:drm:drm_gem.c