On Tue, Jun 20, 2023, at 3:43 PM, Nadav Amit wrote: >> On Jun 20, 2023, at 3:32 PM, Andy Lutomirski <luto@xxxxxxxxxx> wrote: >> >>> // out needs to be zeroed first >>> void unpack(struct uncompressed *out, const u64 *in, const struct >>> bitblock *blocks, int nblocks) >>> { >>> u64 *out_as_words = (u64*)out; >>> for (int i = 0; i < nblocks; i++) { >>> const struct bitblock *b; >>> out_as_words[b->target] |= (in[b->source] & b->mask) << >>> b->shift; >>> } >>> } >>> >>> void apply_offsets(struct uncompressed *out, const struct uncompressed *offsets) >>> { >>> out->a += offsets->a; >>> out->b += offsets->b; >>> out->c += offsets->c; >>> out->d += offsets->d; >>> out->e += offsets->e; >>> out->f += offsets->f; >>> } >>> >>> Which generates nice code: https://godbolt.org/z/3fEq37hf5 >> >> Thinking about this a bit more, I think the only real performance issue with my code is that it does 12 read-xor-write operations in memory, which all depend on each other in horrible ways. > > If you compare the generated code, just notice that you forgot to > initialize b in unpack() in this version. > > I presume you wanted it to say "b = &blocks[i]”. Indeed. I also didn't notice that -Wall wasn't set. Oops.