On Thu, May 18, 2023 at 10:24 AM Kent Overstreet <kent.overstreet@xxxxxxxxx> wrote: > > On Thu, May 18, 2023 at 10:00:39AM -0700, Song Liu wrote: > > On Thu, May 18, 2023 at 9:48 AM Kent Overstreet > > <kent.overstreet@xxxxxxxxx> wrote: > > > > > > On Thu, May 18, 2023 at 09:33:20AM -0700, Song Liu wrote: > > > > I am working on patches based on the discussion in [1]. I am planning to > > > > send v1 for review in a week or so. > > > > > > Hey Song, I was reviewing that thread too, > > > > > > Are you taking a different approach based on Thomas's feedback? I think > > > he had some fair points in that thread. > > > > Yes, the API is based on Thomas's suggestion, like 90% from the discussions. > > > > > > > > My own feeling is that the buddy allocator is our tool for allocating > > > larger variable sized physically contiguous allocations, so I'd like to > > > see something based on that - I think we could do a hybrid buddy/slab > > > allocator approach, like we have for regular memory allocations. > > > > I am planning to implement the allocator based on this (reuse > > vmap_area logic): > > Ah, you're still doing vmap_area approach. > > Mike's approach looks like it'll be _much_ lighter weight and higher > performance, to me. vmalloc is known to be slow compared to the buddy > allocator, and with Mike's approach we're only modifying mappings once > per 2 MB chunk. > > I don't see anything in your code for sub-page sized allocations too, so > perhaps I should keep going with my slab allocator. The vmap_area approach handles sub-page allocations. In 5/5 of set [2], we showed that multiple BPF programs share the same page with some kernel text (_etext). > Could you share your thoughts on your approach vs. Mike's? I'm newer to > this area of the code than you two so maybe there's an angle I've missed > :) AFAICT, tree based solution (vmap_area) is more efficient than bitmap based solution. First, for 2MiB page with 64B chunk size, we need a bitmap of 2MiB / 64B = 32k bit = 4k bytes While the tree based solution can adapt to the number of allocations within This 2MiB page. Also, searching a free range within 4kB of bitmap may actually be slower than searching in the tree. Second, bitmap based solution cannot handle > 2MiB allocation cleanly, while tree based solution can. For example, if a big driver uses 3MiB, the tree based allocator can allocate 4MiB for it, and use the rest 1MiB for smaller allocations. Thanks, Song [2] https://lore.kernel.org/linux-mm/20221107223921.3451913-6-song@xxxxxxxxxx/