Sorry for the late reply. I just came back from my paternity leave :) On 2023/04/05 23:15, Alexander Lobakin wrote: > From: Hyeonggon Yoo <42.hyeyoo@xxxxxxxxx> > Date: Wed, 5 Apr 2023 21:26:47 +0900 > >> ... >> >> I'm not yet sure if this feature is appropriate for mainline kernel. >> >> I have few questions: >> >> 1) What is cost of this configuration, in terms of memory overhead, or >> execution time? >> >> >> 2) The actual cache depends on caller which is static at build time, not >> runtime. >> >> What about using (caller ^ (some subsystem-wide random sequence)), >> >> which is static at runtime? > > Why can't we just do > > random_get_u32_below(CONFIG_RANDOM_KMALLOC_CACHES_NR) > > ? This makes the cache selection "dynamic", i.e. each kmalloc() will randomly pick a different cache at each time it's executed. The problem of this approach is that it only reduces the probability of the cache being sprayed by the attacker, and the attacker can bypass it by simply repeating the attack multiple times in a brute-force manner. Our proposal is to make the randomness be with respect to the code address rather than time, i.e. allocations in different code paths would most likely pick different caches, although kmalloc() at each place would use the same cache copy whenever it is executed. In this way, the code path that the attacker uses would most likely pick a different cache than which the targeted subsystem/driver would pick, which means in most of cases the heap spraying is unachievable. > It's fast enough according to Jason... `_RET_IP_ % nr` doesn't sound > "secure" to me. It really is a compile-time constant, which can be > calculated (or not?) manually. Even if it wasn't, `% nr` doesn't sound > good, there should be at least hash_32(). Yes, `_RET_IP_ % nr` is a bit naive. Currently the patch is more like a PoC so I wrote this. Indeed a proper hash function should be used here. And yes _RET_IP_ could somehow be manually determined especially for kernels without KASLR, and I think adding a per-boot random seed into the selection could solve this. I will implement these in v2. Thanks! > > Thanks, > Olek >