On Wed, Mar 29, 2023 at 12:33:05PM +0800, Baoquan He wrote: > On 03/28/23 at 02:34pm, Uladzislau Rezki wrote: > ...... > > > > @@ -2003,8 +2037,8 @@ static void *new_vmap_block(unsigned int order, gfp_t gfp_mask) > > > > bitmap_set(vb->used_map, 0, (1UL << order)); > > > > INIT_LIST_HEAD(&vb->free_list); > > > > > > > > - vb_idx = addr_to_vb_idx(va->va_start); > > > > - err = xa_insert(&vmap_blocks, vb_idx, vb, gfp_mask); > > > > + vbq = addr_to_vbq(va->va_start); > > > > + err = xa_insert(&vbq->vmap_blocks, va->va_start, vb, gfp_mask); > > > > > > Using va->va_start as index to access xarray may cost extra memory. > > > Imagine we got a virtual address at VMALLOC_START, its region is > > > [VMALLOC_START, VMALLOC_START+4095]. In the xarray, its sequence order > > > is 0. While with va->va_start, it's 0xffffc90000000000UL on x86_64 with > > > level4 paging mode. That means for the first page size vmalloc area, > > > storing it into xarray need about 10 levels of xa_node, just for the one > > > page size. With the old addr_to_vb_idx(), its index is 0. Only one level > > > height is needed. One xa_node is about 72bytes, it could take more time > > > and memory to access va->va_start. Not sure if my understanding is correct. > > > > > > static unsigned long addr_to_vb_idx(unsigned long addr) > > > { > > > addr -= VMALLOC_START & ~(VMAP_BLOCK_SIZE-1); > > > addr /= VMAP_BLOCK_SIZE; > > > return addr; > > > } > > > > > If the size of array depends on index "length", then, indeed it will require > > more memory. From the other hand we can keep the old addr_to_vb_idx() function > > in order to "cut" a va->va_start index. > > Yeah, the extra 10 levels of xa_node is unnecessary if we keep the old > addr_to_vb_idx(). And the prolonged path will cost more time to reach the > wanted leaf node. E.g on x86_64 with 4 level paging mode, vmalloc area > is 32TB. With the old calculation, its index range is [0, 8M], 4 level > heights of xa_node at most is enough to cover. > Good! I have not analyzed how xarray stores its indexes. I will update the patch to cut indexes so we stay the same as we used to be before. -- Uladzislau Rezki