On Fri, Dec 16, 2022 at 12:16:25PM -0800, Keith Busch wrote: > unsigned int size; > unsigned int allocation; > unsigned int boundary; > + size_t nr_blocks; > + size_t nr_active; > + size_t nr_pages; Should these be unsigned int like the counters above? > +static inline struct dma_block *pool_block_pop(struct dma_pool *pool) > +{ > + struct dma_block *block = pool->next_block; > + > + if (block) { > + pool->next_block = block->next_block; > + pool->nr_active++; > + } > + return block; > +} > + > +static inline void pool_block_push(struct dma_pool *pool, struct dma_block *block, > + dma_addr_t dma) > +{ > + block->dma = dma; > + block->next_block = pool->next_block; > + pool->next_block = block; > +} Any point in marking these inline vs just letting the ocmpile do it's job? > @@ -162,6 +176,10 @@ struct dma_pool *dma_pool_create(const char *name, struct device *dev, > retval->size = size; > retval->boundary = boundary; > retval->allocation = allocation; > + retval->nr_blocks = 0; > + retval->nr_active = 0; > + retval->nr_pages = 0; > + retval->next_block = NULL; Maybe just switch to kzmalloc so that you don't have to bother initializing invdividual fields. It's not like dma_pool_create is called from anything near a fast path. > static void pool_initialise_page(struct dma_pool *pool, struct dma_page *page) > { > + unsigned int next_boundary = pool->boundary, offset = 0; > + struct dma_block *block; > + > + while (offset + pool->size <= pool->allocation) { > + if (offset + pool->size > next_boundary) { > + offset = next_boundary; > next_boundary += pool->boundary; > + continue; > } > + > + block = page->vaddr + offset; > + pool_block_push(pool, block, page->dma + offset); So I guess with this pool_initialise_page needs to be called under the lock anyway, but just doing it silently in the previous patch seems a bit odd. > +static inline void pool_check_block(struct dma_pool *pool, struct dma_block *block, > + gfp_t mem_flags) I didn't spot this earlier, but inline on a relatively expensive debug helper is a bit silly. Otherwise this looks like a nice improvement by using a better and simpler data structure.