Re: [PATCH v6] mm: add zblock - new allocator for use via zpool API

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On Fri, Nov 04, 2022 at 11:58:56AM +0300, ananda wrote:
> From: Ananda <a.badmaev@xxxxxxxxxxxx>
> 
>     Zblock stores integer number of compressed objects per zblock block.

What does that mean?

> These blocks consist of several physical pages (1/2/4/8) and are arranged
> in linked lists.
>     The range from 0 to PAGE_SIZE is divided into the number of intervals
> corresponding to the number of lists and each list only operates objects
> of size from its interval. Thus the block lists are isolated from each
> other, which makes it possible to simultaneously perform actions with
> several objects from different lists.

This was benchmarked not long ago in the context of zsmalloc, and it
didn't seem to matter too much in real world applications:

https://lore.kernel.org/linux-mm/20221107213114.916231-1-nphamcs@xxxxxxxxx/

Do you have situations where this matters?

>     Blocks make it possible to densely arrange objects of various sizes
> resulting in low internal fragmentation. Also this allocator tries to fill
> incomplete blocks instead of adding new ones thus in many cases providing
> a compression ratio substantially higher than z3fold and zbud.

How does it compare to zsmalloc?

>     Zblock does not require MMU and also is superior to zsmalloc with
> regard to the worst execution times, thus allowing for better response time
> and real-time characteristics of the whole system.

zsmalloc has depends on MMU, but which parts actually require it? It
has its own handle indirection and can migrate objects around and
replace backing pages without any virtual memory tricks. There is the
kmap stuff of course, because it supports highmem backing pages, but
that isn't relevant on NOMMU either.

Also can you please elaborate on the worst execution time?

My first impression is that this looks awfully close to zsmalloc, with
a couple fewer features and somewhat more static design choices. It's
in that sense reminiscent of the slob allocator, which we're in the
process of removing, because 3 slab allocators is a pain to
maintain. This would be the 4th zswap allocator, and it's not clear
that it's drastically outperforming or doing something that isn't
possible in one of the existing ones.




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