Essentially, the zpool constructor allows us to set things up with a null struct zpool, zpool_ops, or zpool_ops->evict, which we have to handle. A similar null-handling pattern can be observed in zbud (mm/zbud.c) and z3fold (mm/z3fold.c) - see zbud_zpool_evict and zbud_zpool_create for e.g. In particular: 1. pool->zpool_ops is the ops (containing the evict handler zpool_ops->evict) passed into the zpool constructor (zs_zpool_create) 2. pool->ops/zs_zpool_ops (struct zs_ops) is a struct wrapping zs_zpool_evict, which itself is a wrapper for the zpool evict handler (pool->zpool_ops->evict). zs_zpool_evict also handles the case where zpool or zpool_ops is null, or zpool_ops->evict is not defined (i.e return -ENOENT). FWIW, I do think this is quite convoluted. In the long run, we might want to simplify this design, but for this patch series I think it is wise to err on the safe side and follow the other two allocators' design for consistency. That said, while staring at the code again, I found a bug - in the case pool->zpool_ops is null, pool->ops is undefined garbage. The v3 patch will fix that to follow zbud's pattern (pool->ops = NULL in this case).