The most common case for certain node_random usage (demotion nodemask) is with nodemask weight 1. We can avoid calling get_random_init() in that case and always return the only node set in the nodemask. A simple test as below before = rdtsc_ordered(); for (i= 0; i < 100; i++) { rand = node_random(&nmask); } after = rdtsc_ordered(); Without fix after - before : 16438 With fix after - before : 816 Reviewed-by: "Huang, Ying" <ying.huang@xxxxxxxxx> Signed-off-by: Aneesh Kumar K.V <aneesh.kumar@xxxxxxxxxxxxx> --- include/linux/nodemask.h | 15 ++++++++++++--- 1 file changed, 12 insertions(+), 3 deletions(-) diff --git a/include/linux/nodemask.h b/include/linux/nodemask.h index 4b71a96190a8..ac5b6a371be5 100644 --- a/include/linux/nodemask.h +++ b/include/linux/nodemask.h @@ -504,12 +504,21 @@ static inline int num_node_state(enum node_states state) static inline int node_random(const nodemask_t *maskp) { #if defined(CONFIG_NUMA) && (MAX_NUMNODES > 1) - int w, bit = NUMA_NO_NODE; + int w, bit; w = nodes_weight(*maskp); - if (w) + switch (w) { + case 0: + bit = NUMA_NO_NODE; + break; + case 1: + bit = first_node(*maskp); + break; + default: bit = bitmap_ord_to_pos(maskp->bits, - get_random_int() % w, MAX_NUMNODES); + get_random_int() % w, MAX_NUMNODES); + break; + } return bit; #else return 0; -- 2.37.2