"Huang, Ying" <ying.huang@xxxxxxxxx> writes: > Aneesh Kumar K V <aneesh.kumar@xxxxxxxxxxxxx> writes: > >> On 7/26/22 1:14 PM, Huang, Ying wrote: >>> "Aneesh Kumar K.V" <aneesh.kumar@xxxxxxxxxxxxx> writes: >>> .... >>> + */ >>>> +int next_demotion_node(int node) >>>> +{ >>>> + struct demotion_nodes *nd; >>>> + int target; >>>> + >>>> + if (!node_demotion) >>>> + return NUMA_NO_NODE; >>>> + >>>> + nd = &node_demotion[node]; >>>> + >>>> + /* >>>> + * node_demotion[] is updated without excluding this >>>> + * function from running. >>>> + * >>>> + * Make sure to use RCU over entire code blocks if >>>> + * node_demotion[] reads need to be consistent. >>>> + */ >>>> + rcu_read_lock(); >>>> + /* >>>> + * If there are multiple target nodes, just select one >>>> + * target node randomly. >>>> + * >>>> + * In addition, we can also use round-robin to select >>>> + * target node, but we should introduce another variable >>>> + * for node_demotion[] to record last selected target node, >>>> + * that may cause cache ping-pong due to the changing of >>>> + * last target node. Or introducing per-cpu data to avoid >>>> + * caching issue, which seems more complicated. So selecting >>>> + * target node randomly seems better until now. >>>> + */ >>>> + target = node_random(&nd->preferred); >>> >>> In one of the most common cases, nodes_weight(&nd->preferred) == 1. >>> Where, get_random_int() in node_random() just wastes CPU cycles and >>> random entropy. So the original struct demotion_nodes implementation >>> appears better. >>> >>> struct demotion_nodes { >>> unsigned short nr; >>> short nodes[DEMOTION_TARGET_NODES]; >>> }; >>> >> >> >> Is that measurable difference? using nodemask_t makes it much easier with respect to >> implementation. IMHO if we observe the usage of node_random() to have performance impact >> with nodes_weight() == 1 we should fix node_random() to handle that? If you strongly >> feel we should fix this, i can opencode node_random to special case node_weight() == 1? > > If there's no much difference, why not just use the existing code? > IMHO, it's your responsibility to prove your new implementation is > better via numbers, for example, reduced code lines, with better or same > performance. > > Another policy is just to use the existing code in the first version. > Then change it based on measurement. One of the reason I switched to nodemask_t is to make code simpler. demotion target is essentially a node mask. > > In general, I care more about the most common cases, that is, 0 or 1 > demotion target. How about I switch to the below opencoded version. That should take care of the above concern. > >> - target = node_random(&nd->preferred); >> + node_weight = nodes_weight(nd->preferred); >> + switch (node_weight) { >> + case 0: >> + target = NUMA_NO_NODE; >> + break; >> + case 1: >> + target = first_node(nd->preferred); >> + break; >> + default: >> + target = bitmap_ord_to_pos(nd->preferred.bits, >> + get_random_int() % node_weight, MAX_NUMNODES); >> + break; >> + } >> >>