On 07.04.22 14:04, Michal Hocko wrote: > On Thu 07-04-22 13:58:44, David Hildenbrand wrote: > [...] >>> diff --git a/mm/page_alloc.c b/mm/page_alloc.c >>> index 3589febc6d31..130a2feceddc 100644 >>> --- a/mm/page_alloc.c >>> +++ b/mm/page_alloc.c >>> @@ -6112,10 +6112,8 @@ static int build_zonerefs_node(pg_data_t *pgdat, struct zoneref *zonerefs) >>> do { >>> zone_type--; >>> zone = pgdat->node_zones + zone_type; >>> - if (managed_zone(zone)) { >>> - zoneref_set_zone(zone, &zonerefs[nr_zones++]); >>> - check_highest_zone(zone_type); >>> - } >>> + zoneref_set_zone(zone, &zonerefs[nr_zones++]); >>> + check_highest_zone(zone_type); >>> } while (zone_type); >>> >>> return nr_zones; >> >> I don't think having !populated zones in the zonelist is a particularly >> good idea. Populated vs !populated changes only during page >> onlininge/offlining. >> >> If I'm not wrong, with your patch we'd even include ZONE_DEVICE here ... > > What kind of problem that would cause? The allocator wouldn't see any > pages at all so it would fallback to the next one. Maybe kswapd would > need some tweak to have a bail out condition but as mentioned in the > thread already. !populated or !managed for that matter are not all that > much different from completely depleted zones. The fact that we are > making that distinction has led to some bugs and I suspect it makes the > code more complex without a very good reason. I assume performance problems. Assume you have an ordinary system with multiple NUMA nodes and no MOVABLE memory. Most nodes will only have ZONE_NORMAL. Yet, you'd include ZONE_DMA* and ZONE_MOVABLE that will always remain empty to be traversed on each and every allocation fallback. Of course, we could measure, but IMHO at least *that* part of memory onlining/offlining is not the complicated part :D Populated vs. !populated is under pretty good control via page onlining/offlining. We have to be careful with "managed pages", because that's a moving target, especially with memory ballooning. And I assume that's the bigger source of bugs. > >> I'd vote for going with the simple fix first, which should be good >> enough AFAIKT. > > yes, see the other reply > I think we were composing almost simultaneously :) -- Thanks, David / dhildenb