On Tue, Mar 8, 2022 at 10:24 AM Nadav Amit <namit@xxxxxxxxxx> wrote: > > I see your point regarding passing an arg. The or’ing of bitfields > can easily be resolved, unless I am missing something, with a union > that holds the aggregate value and an anonymous struct that holds > the individual flags. I think that falls under the same heading as passing them as arguments: it's certainly doable, but it requires special work that is hidden by helper macros/functions/types. I mean, even the "pass as arguments" can certainly work. It's not impossible to hide the odd syntax behind a macro, particularly if you only ever have a couple of specific cases. So you can do typedef struct rmap_flags { unsigned int exclusive:1, compound:1; } rmap_t; #define RMAP_EXCLUSIVE (rmap_t) { .exclusive = 1 } #define RMAP_COMPOUND (rmap_t) { .compound = 1 } and now you can use RMAP_EXCLUSIVE when you pass it as an argument, and in the functions themselves you can use if (flags.exclusive) {... which is certainly not unreadable. But it does mean that you basically have one syntax for testing "is this exclusive" and another for passing that value in. And you can't do RMAP_EXCLUSIVE | RMAP_COMPOUND to say "I want to pass in both exclusive and compound", but you *can* do flags.exclusive = 1; to set the exclusive bit. Again - that is certainly not unreadable on its own, but it's an example of how inconsistent and inconvenient the interface gets once you do anything outside of some very specific cases. And yes, you can solve these cases by simply always limiting yourself to specific syntax (in particular, just make the rule be that you can never create values out of thin air, you always have a variable that gets set. The bitfield thing does have the advantage that it ends up having very strict type checking. But in general, I'd say that the disadvantages are huge enough that you should never use a bitfield "on its own". Once it's part of a structure that you have to pass around and initialize as a structure *anyway*, then most of the problems go away. So bitfields as part of structures are fine - and we obviously use them extensively in that form. Even then they can have problems if there are any kinds of atomicity issues (ie think "page flags" or anything like that) but that's obviously a different thing, and using a union to get both ways to access things isn't out of the question. Of course, if you use unions to get "both as a bitfield and as a value" things working, you suddenly have "bit order issues", so that can be really problematic too. Bit endianness doesn't even have to follow byte endianness. End result: bitfields are actually often more complex than you think they are. Linus