Re: [PATCH v2] mm: fix race between MADV_FREE reclaim and blkdev direct IO read

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On 1/11/22 10:54, Minchan Kim wrote:
...
Hi Yu,

I think you're correct. I think we don't like memory barrier
there in page_dup_rmap. Then, how about make gup_fast is aware
of FOLL_TOUCH?

FOLL_TOUCH means it's going to write something so the page

Actually, my understanding of FOLL_TOUCH is that it does *not* mean that
data will be written to the page. That is what FOLL_WRITE is for.
FOLL_TOUCH means: update the "accessed" metadata, without actually
writing to the memory that the page represents.


should be dirty. Currently, get_user_pages works like that.
Howver, problem is get_user_pages_fast since it looks like
that lockless_pages_from_mm doesn't support FOLL_TOUCH.

So the idea is if param in internal_get_user_pages_fast
includes FOLL_TOUCH, gup_{pmd,pte}_range try to make the
page dirty under trylock_page(If the lock fails, it goes

Marking a page dirty solely because FOLL_TOUCH is specified would
be an API-level mistake. That's why it isn't "supported". Or at least,
that's how I'm reading things.

Hope that helps!

slow path with __gup_longterm_unlocked and set_dirty_pages
for them).

This approach would solve other cases where map userspace
pages into kernel space and then write. Since the write
didn't go through with the process's page table, we will
lose the dirty bit in the page table of the process and
it turns out same problem. That's why I'd like to approach
this.

If it doesn't work, the other option to fix this specific
case is can't we make pages dirty in advance in DIO read-case?

When I look at DIO code, it's already doing in async case.
Could't we do the same thing for the other cases?
I guess the worst case we will see would be more page
writeback since the page becomes dirty unnecessary.

Marking pages dirty after pinning them is a pre-existing area of
problems. See the long-running LWN articles about get_user_pages() [1].


[1] https://lwn.net/Kernel/Index/#Memory_management-get_user_pages

thanks,
--
John Hubbard
NVIDIA




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