On Wed, Dec 15, 2021 at 01:04:33PM -0800, Peter Oskolkov wrote: > On Wed, Dec 15, 2021 at 10:25 AM Peter Zijlstra <peterz@xxxxxxxxxxxxx> wrote: > > > > On Wed, Dec 15, 2021 at 09:56:06AM -0800, Peter Oskolkov wrote: > > > On Wed, Dec 15, 2021 at 2:06 AM Peter Zijlstra <peterz@xxxxxxxxxxxxx> wrote: > > > > /* > > > > + * Enqueue tsk to it's server's runnable list and wake the server for pickup if > > > > + * so desired. Notable LAZY workers will not wake the server and rely on the > > > > + * server to do pickup whenever it naturally runs next. > > > > > > No, I never suggested we needed per-server runnable queues: in all my > > > patchsets I had a single list of idle (runnable) workers. > > > > This is not about the idle servers.. > > > > So without the LAZY thing on, a previously blocked task hitting sys_exit > > will enqueue itself on the runnable list and wake the server for pickup. > > How can a blocked task hit sys_exit()? Shouldn't it be RUNNING? Task was RUNNING, hits schedule() after passing through sys_enter(). this marks it BLOCKED. Task wakes again and proceeds to sys_exit(), at which point it's marked RUNNABLE and put on the runnable list. After which it'll kick the server to process said list. > Anyway, servers and workers are supposed to unregister before exiting, > so if they call sys_exit() they break the agreement; in my patch I > just clear all umcg-related state and proceed, without waking the > server: the user broke the protocol, let them figure out what > happened: No violation of anything there. The time between returning from schedule() and sys_exit() is unmanaged. sys_exit() is the spot where we regain control. > > IIRC you didn't like the server waking while it was still running > > another task, but instead preferred to have it pick up the newly > > enqueued task when next it ran. > > Yes, this is the model I have, as I outlined in another email. I > understand that having queues per-CPU/per-server is how it is done in > the kernel, both for historical reasons (before multiprocessing there > was a single queue/cpu) and for throughput (per-cpu runqueues are > individually faster than a global one). However, this model is known > to lag in presence of load spikes (long per-cpu queues with some CPUs > idle), and is not really easy to work with given the use cases this > whole userspace scheduling effort is trying to address: Well, that's *your* use-case. I'm fairly sure there's more people that want to use this thing. > multiple > priorities and work isolation: these are easy to address directly with > a scheduler that has a global view rather than multiple > per-cpu/per-server schedulers/queues that try to coordinate. You can trivially create this, even if the underlying thing is per-server. Simply have a lock and shared data structure between the servers. Even in the kernel, it should be mostly trivial to create a global policy. The only tricky bit (in the kernel) is the whole affinity muck, but userspace doesn't *need* to do even that. > > LAZY enables that.. *however* it does need to wake the server when it is > > idle, otherwise they'll all sit there waiting for one another. > > If all servers are busy running workers, then it is not up to the > kernel to "preempt" them in my model: the userspace can set up another > thread/task to preempt a misbehaving worker, which will wake the > server attached to it. So the way I'm seeing things is that the server *is* the 'CPU'. A UP machine cannot rely on another CPU to make preemption happen. Also, preemption is very much not about misbehaviour. Wakeup can cause a preemption event if the woken task is deemed higher priority than the current running one for example. And time based preemption is definitely also a thing wrt resource distribution. > But in practice there are always workers > blocking in the kernel, which wakes their servers, which then reap the > woken/runnable workers list, so well-behaving code does not need this. This seems to discount pure computational workloads. > And so we need to figure out this high-level thing first: do we go > with the per-server worker queues/lists, or do we go with the approach > I use in my patchset? It seems to me that the kernel-side code in my > patchset is not more complicated than your patchset is shaping up to > be, and some things are actually easier to accomplish, like having a > single idle_server_ptr vs this LAZY and/or server "preemption" > behavior that you have. > > Again, I'm OK with having it your way if all needed features are > covered, but I think we should be explicit about why > per-server/per-cpu model is chosen vs the one I proposed, especially > as it seems the kernel side code is not really simpler in the end. So I went with a UP first approach. I made single server preemption driven scheduling work first (both tick and wakeup-preemption are supported). The whole LAZY thing is only meant to supress some of that (notably wakeup preemption), but you're right in that it's not really nice. I got it working, but I'm not particularly happy with it either. Having the sys_enter/sys_exit hooks also made the page pins short lived, and signals much simpler to handle. You're destroying signals IIUC. So I see no fundamental reason why userspace cannot do something like: struct umcg_task *current = NULL; for (;;) { self->state = UMCG_TASK_RUNNABLE | UMCG_TF_COND_WAIT; runnable_ptr = (void *)__atomic_exchange_n(&self->runnable_workers_ptr, NULL, __ATOMIC_SEQ_CST); pthread_mutex_lock(&global_queue.lock); while (runnable_ptr) { next = (void *)runnable_ptr->runnable_workers_ptr; enqueue_task(&global_queue, runnable_ptr); runnable_ptr = next; } /* complicated bit about current already running goes here */ current = pick_task(&global_queue); self->next_tid = current ? current->tid : 0; unlock: pthread_mutex_unlock(&global_queue.lock); ret = sys_umcg_wait(0, 0); pthread_mutex_lock(&global_queue.lock); /* umcg_wait() didn't switch, make sure to return the task */ if (self->next_tid) { enqueue_task(&global_queue, current); current = NULL; } pthread_mutex_unlock(&global_queue.lock); // do something with @ret } to get global scheduling and all the contention^Wgoodness related to it. Except, of course, it's more complicated, but I think the idea's clear enough.