On 9/21/21 07:06, Huang, Ying wrote:
...
Can we add BUILD_BUG_ON() somewhere to capture at least some
synchronization issue?
Hi Huang, we discussed this in the v1 thread with you and John, seems you
missed it. Now we just add a comment to do the synchronization, and we can
figure out a more general way to use strings which in trace_events straight.
Got it! And I think we can add the BUILD_BUG_ON() now and delete it
when we have a better solution to deal with that. But if you can work
out a better solution quickly, that's fine to ignore this.
I have a solution now, it's basically what I sent earlier. There appears to be
some confusion about it. I'll send it out as a patch that builds on top of
these two, hopefully in a few hours, if no problems pop up during testing.
thanks,
--
John Hubbard
NVIDIA