On Wed, Apr 28, 2021 at 03:36:02PM +0000, Liam Howlett wrote: > +/* > + * mas_set_alloc_req() - Set the requested number of allocations. > + * @mas: the maple state > + * @count: the number of allocations. > + * > + * If @mas->alloc has bit 1 set (0x1) or @mas->alloc is %NULL, then there are no > + * nodes allocated and @mas->alloc should be set to count << 1 | 1. If there is > + * already nodes allocated, then @mas->alloc->request_count stores the request. > + */ > +static inline void mas_set_alloc_req(struct ma_state *mas, unsigned long count) > +{ > + if (!mas->alloc || ((unsigned long)mas->alloc & 0x1)) { > + if (!count) > + mas->alloc = NULL; > + else > + mas->alloc = (struct maple_alloc *)(((count) << 1U) | 1U); > + return; > + } > + > + mas->alloc->request_count = count; > +} > + > +/* > + * mas_alloc_req() - get the requested number of allocations. > + * @mas: The maple state > + * > + * The alloc count is either stored directly in @mas, or in > + * @mas->alloc->request_count if there is at least one node allocated. > + * > + * Return: The allocation request count. > + */ > +static inline unsigned int mas_alloc_req(const struct ma_state *mas) > +{ > + if ((unsigned long)mas->alloc & 0x1) > + return (unsigned long)(mas->alloc) >> 1; > + else if (mas->alloc) > + return mas->alloc->request_count; > + return 0; > +} I'm confuse.. and the comments fail to eludicate *why* the code is the way it is, they simply explain exactly what the code does, which I can already tell from reading the code. Why can't we have ->request_count unconditionally be the requested count, and have ->alloc be NULL or not. Why do we play games with low pointer bits here? AFAICT there's no actual benefit to doing so.