On 1/29/21 12:46 PM, Yang Shi wrote: ... >> int next_demotion_node(int node) >> { >> - return node_demotion[node]; >> + /* >> + * node_demotion[] is updated without excluding >> + * this function from running. READ_ONCE() avoids >> + * reading multiple, inconsistent 'node' values >> + * during an update. >> + */ > > Don't we need a smp_rmb() here? The single write barrier might be not > enough in migration target set. Typically a write barrier should be > used in pairs with a read barrier. I don't think we need one, practically. Since there is no locking against node_demotion[] updates, although a smp_rmb() would ensure that this read is up-to-date, it could change freely after the smp_rmb(). In other words, smp_rmb() would shrink the window where a "stale" read could occur but would not eliminate it. >> + return READ_ONCE(node_demotion[node]); > > Why not consolidate the patch #4 in this patch? The patch #4 just add > the definition of node_demotion and the function, then the function is > changed in this patch, and the function is not used by anyone between > the adding and changing. I really wanted to highlight that the locking scheme and the READ_ONCE() (or lack thereof) was specifically due to how node_demotion[] was being updated. The READ_ONCE() is not, for instance, inherent to the data structure. ... >> +/* >> + * When memory fills up on a node, memory contents can be >> + * automatically migrated to another node instead of >> + * discarded at reclaim. >> + * >> + * Establish a "migration path" which will start at nodes >> + * with CPUs and will follow the priorities used to build the >> + * page allocator zonelists. >> + * >> + * The difference here is that cycles must be avoided. If >> + * node0 migrates to node1, then neither node1, nor anything >> + * node1 migrates to can migrate to node0. >> + * >> + * This function can run simultaneously with readers of >> + * node_demotion[]. However, it can not run simultaneously >> + * with itself. Exclusion is provided by memory hotplug events >> + * being single-threaded. > > Maybe an example diagram for the physical topology and how the > migration target is generated in the comment seems helpful to > understand the code. Sure. Were you thinking of a code comment, or enhanced changelog? Let's say there's a system with two sockets each with the same three classes of memory: fast, medium and slow. Each memory class is placed in its own NUMA node and the CPUs are attached to the fast memory. That leaves 6 NUMA nodes (0-5): Socket A: 0, 1, 2 Socket B: 3, 4, 5 The migration path for this configuration path would start on the nodes with the processors and fast memory, progress through medium and end with the slow memory: 0 -> 1 -> 2 -> stop 3 -> 4 -> 5 -> stop This is represented in the node_demotion[] like this: { 1, // Node 0 migrates to 1 2, // Node 1 migrates to 2 -1, // Node 2 does not migrate 4, // Node 3 migrates to 1 5, // Node 4 migrates to 2 -1} // Node 5 does not migrate Is that what you were thinking of? ... >> +again: >> + this_pass = next_pass; >> + next_pass = NODE_MASK_NONE; >> + /* >> + * To avoid cycles in the migration "graph", ensure >> + * that migration sources are not future targets by >> + * setting them in 'used_targets'. Do this only >> + * once per pass so that multiple source nodes can >> + * share a target node. >> + * >> + * 'used_targets' will become unavailable in future >> + * passes. This limits some opportunities for >> + * multiple source nodes to share a desintation. > > s/desination/destination Fixed, thanks. >> + */ >> + nodes_or(used_targets, used_targets, this_pass); >> + for_each_node_mask(node, this_pass) { >> + int target_node = establish_migrate_target(node, &used_targets); >> + >> + if (target_node == NUMA_NO_NODE) >> + continue; >> + >> + /* Visit targets from this pass in the next pass: */ >> + node_set(target_node, next_pass); >> + } >> + /* Is another pass necessary? */ >> + if (!nodes_empty(next_pass)) >> + goto again; >> +} >> + >> +void set_migration_target_nodes(void) > > It seems this function is not called outside migrate.c, so it should be static. Fixed, thanks.