On Fri, Dec 18, 2020 at 4:36 AM Michal Hocko <mhocko@xxxxxxxx> wrote: > > On Thu 17-12-20 13:52:36, Pavel Tatashin wrote: > [..] > > diff --git a/mm/vmscan.c b/mm/vmscan.c > > index 469016222cdb..d9546f5897f4 100644 > > --- a/mm/vmscan.c > > +++ b/mm/vmscan.c > > @@ -3234,11 +3234,12 @@ static bool throttle_direct_reclaim(gfp_t gfp_mask, struct zonelist *zonelist, > > unsigned long try_to_free_pages(struct zonelist *zonelist, int order, > > gfp_t gfp_mask, nodemask_t *nodemask) > > { > > + gfp_t current_gfp_mask = current_gfp_context(gfp_mask); > > unsigned long nr_reclaimed; > > struct scan_control sc = { > > .nr_to_reclaim = SWAP_CLUSTER_MAX, > > - .gfp_mask = current_gfp_context(gfp_mask), > > - .reclaim_idx = gfp_zone(gfp_mask), > > + .gfp_mask = current_gfp_mask, > > + .reclaim_idx = gfp_zone(current_gfp_mask), > > .order = order, > > .nodemask = nodemask, > > .priority = DEF_PRIORITY, > > @@ -4158,17 +4159,18 @@ static int __node_reclaim(struct pglist_data *pgdat, gfp_t gfp_mask, unsigned in > > { > > /* Minimum pages needed in order to stay on node */ > > const unsigned long nr_pages = 1 << order; > > + gfp_t current_gfp_mask = current_gfp_context(gfp_mask); > > struct task_struct *p = current; > > unsigned int noreclaim_flag; > > struct scan_control sc = { > > .nr_to_reclaim = max(nr_pages, SWAP_CLUSTER_MAX), > > - .gfp_mask = current_gfp_context(gfp_mask), > > + .gfp_mask = current_gfp_mask, > > .order = order, > > .priority = NODE_RECLAIM_PRIORITY, > > .may_writepage = !!(node_reclaim_mode & RECLAIM_WRITE), > > .may_unmap = !!(node_reclaim_mode & RECLAIM_UNMAP), > > .may_swap = 1, > > - .reclaim_idx = gfp_zone(gfp_mask), > > + .reclaim_idx = gfp_zone(current_gfp_mask), > > }; > > > > trace_mm_vmscan_node_reclaim_begin(pgdat->node_id, order, > > I was hoping we had agreed these are not necessary and they shouldn't be > touched in the patch. Thank you for noticing, I was sure I removed these changes, not sure what happened :( They will be gone in the next version. Thank you, Pasha > -- > Michal Hocko > SUSE Labs