Re: [PATCH] mm/vmscan: fix infinite loop in drop_slab_node

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On 9/8/20 5:09 PM, Chris Down wrote:
> drop_caches by its very nature can be extremely performance intensive -- if 
> someone wants to abort after trying too long, they can just send a 
> TASK_KILLABLE signal, no? If exiting the loop and returning to usermode doesn't 
> reliably work when doing that, then _that's_ something to improve, but this 
> looks premature to me until that's demonstrated not to work.

Hm there might be existings scripts (even though I dislike those) running
drop_caches periodically, and they are currently not set up to be killed, so one
day it might surprise someone. Dropping should be a one-time event, not a
continual reclaim.

Maybe we could be a bit smarter and e.g. double the threshold currently
hardcoded as "10" with each iteration?

> zangchunxin@xxxxxxxxxxxxx writes:
>>In one drop caches action, only traverse memcg once maybe is better.
>>If user need more memory, they can do drop caches again.
> 
> Can you please provide some measurements of the difference in reclamation in 
> practice?
> 





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