On Tue, Jul 14, 2020 at 11:12 AM Joel Fernandes <joel@xxxxxxxxxxxxxxxxx> wrote: > > I think you misunderstood me. I was not advocating breaking the stack > movement code or breaking stack randomization, I was going to try to > see if I could keep that working while not having to do an overlapping > move. I'm not really seeing how you'd do that with a big stack that gets close to the stack ulimit. Except by avoiding randomization. But the existing randomization may be so bad that it doesn't much matter. And I do think we limit the execve stack to a reasonably small fraction of the whole ulimit. So worth exploring, I guess. The current code with "align_stack" doing randomization could also do with a lot of clarifications. The code is odd. Linus