On Mon 22-06-20 11:04:39, Mel Gorman wrote: > On Mon, Jun 22, 2020 at 06:40:20PM +0900, ????????? wrote: > > >But more importantly, I have hard time to follow why we need both > > >zone_watermark_fast and zone_watermark_ok now. They should be > > >essentially the same for anything but order == 0. For order 0 the > > >only difference between the two is that zone_watermark_ok checks for > > >ALLOC_HIGH resp ALLOC_HARDER, ALLOC_OOM. So what is exactly fast about > > >the former and why do we need it these days? > > > > > > > I think the author, Mel, may ansewr. But I think the wmark_fast may > > fast by 1) not checking more condition about wmark and 2) using inline > > rather than function. According to description on commit 48ee5f3696f6, > > it seems to bring about 4% improvement. > > > > The original intent was that watermark checks were expensive as some of the > calculations are only necessary when a zone is relatively low on memory > and the check does not always have to be 100% accurate. This is probably > still true given that __zone_watermark_ok() makes a number of calculations > depending on alloc flags even if a zone is almost completely free. OK, so we are talking about if (alloc_flags & ALLOC_HIGH) min -= min / 2; if (unlikely((alloc_flags & (ALLOC_HARDER|ALLOC_OOM))) { /* * OOM victims can try even harder than normal ALLOC_HARDER * users on the grounds that it's definitely going to be in * the exit path shortly and free memory. Any allocation it * makes during the free path will be small and short-lived. */ if (alloc_flags & ALLOC_OOM) min -= min / 2; else min -= min / 4; } Is this something even measurable and something that would justify a complex code? If we really want to keep it even after these changes which are making the two closer in the cost then can we have it documented at least? -- Michal Hocko SUSE Labs