On Wed, Jun 10, 2020 at 09:41:01PM +0200, Daniel Vetter wrote: > fs_reclaim_acquire/release nicely catch recursion issues when > allocating GFP_KERNEL memory against shrinkers (which gpu drivers tend > to use to keep the excessive caches in check). For mmu notifier > recursions we do have lockdep annotations since 23b68395c7c7 > ("mm/mmu_notifiers: add a lockdep map for invalidate_range_start/end"). > > But these only fire if a path actually results in some pte > invalidation - for most small allocations that's very rarely the case. > The other trouble is that pte invalidation can happen any time when > __GFP_RECLAIM is set. Which means only really GFP_ATOMIC is a safe > choice, GFP_NOIO isn't good enough to avoid potential mmu notifier > recursion. > > I was pondering whether we should just do the general annotation, but > there's always the risk for false positives. Plus I'm assuming that > the core fs and io code is a lot better reviewed and tested than > random mmu notifier code in drivers. Hence why I decide to only > annotate for that specific case. > > Furthermore even if we'd create a lockdep map for direct reclaim, we'd > still need to explicit pull in the mmu notifier map - there's a lot > more places that do pte invalidation than just direct reclaim, these > two contexts arent the same. > > Note that the mmu notifiers needing their own independent lockdep map > is also the reason we can't hold them from fs_reclaim_acquire to > fs_reclaim_release - it would nest with the acquistion in the pte > invalidation code, causing a lockdep splat. And we can't remove the > annotations from pte invalidation and all the other places since > they're called from many other places than page reclaim. Hence we can > only do the equivalent of might_lock, but on the raw lockdep map. > > With this we can also remove the lockdep priming added in 66204f1d2d1b > ("mm/mmu_notifiers: prime lockdep") since the new annotations are > strictly more powerful. > > v2: Review from Thomas Hellstrom: > - unbotch the fs_reclaim context check, I accidentally inverted it, > but it didn't blow up because I inverted it immediately > - fix compiling for !CONFIG_MMU_NOTIFIER > > Cc: Thomas Hellström (Intel) <thomas_os@xxxxxxxxxxxx> > Cc: Andrew Morton <akpm@xxxxxxxxxxxxxxxxxxxx> > Cc: Jason Gunthorpe <jgg@xxxxxxxxxxxx> > Cc: linux-mm@xxxxxxxxx > Cc: linux-rdma@xxxxxxxxxxxxxxx > Cc: Maarten Lankhorst <maarten.lankhorst@xxxxxxxxxxxxxxx> > Cc: Christian König <christian.koenig@xxxxxxx> > Signed-off-by: Daniel Vetter <daniel.vetter@xxxxxxxxx> > --- > This is part of a gpu lockdep annotation series simply because it > really helps to catch issues where gpu subsystem locks and primitives > can deadlock with themselves through allocations and mmu notifiers. > But aside from that motivation it should be completely free-standing, > and can land through -mm/-rdma/-hmm or any other tree really whenever. > -Daniel I'm still not totally clear on how all the GFP flags map to different behaviors, but this seems plausible to me At this point it should go through Andrew's tree, thanks Acked-by: Jason Gunthorpe <jgg@xxxxxxxxxxxx> # For mmu_notifiers Jason