> On Jun 1, 2020, at 2:23 AM, Billy Laws <blaws05@xxxxxxxxx> wrote: > > >> >> On May 30, 2020, at 5:26 PM, Gabriel Krisman Bertazi <krisman@xxxxxxxxxxxxx> wrote: >> >> Andy Lutomirski <luto@xxxxxxxxxxxxxx> writes: >> >>>>>> On May 29, 2020, at 11:00 PM, Gabriel Krisman Bertazi <krisman@xxxxxxxxxxxxx> wrote: >>>>> >>>>> Modern Windows applications are executing system call instructions >>>>> directly from the application's code without going through the WinAPI. >>>>> This breaks Wine emulation, because it doesn't have a chance to >>>>> intercept and emulate these syscalls before they are submitted to Linux. >>>>> >>>>> In addition, we cannot simply trap every system call of the application >>>>> to userspace using PTRACE_SYSEMU, because performance would suffer, >>>>> since our main use case is to run Windows games over Linux. Therefore, >>>>> we need some in-kernel filtering to decide whether the syscall was >>>>> issued by the wine code or by the windows application. >>> >>> Do you really need in-kernel filtering? What if you could have >>> efficient userspace filtering instead? That is, set something up so >>> that all syscalls, except those from a special address, are translated >>> to CALL thunk where the thunk is configured per task. Then the thunk >>> can do whatever emulation is needed. >> >> Hi, >> >> I suggested something similar to my customer, by using >> libsyscall-intercept. The idea would be overwritting the syscall >> instruction with a call to the entry point. I'm not a specialist on the >> specifics of Windows games, (cc'ed Paul Gofman, who can provide more >> details on that side), but as far as I understand, the reason why that >> is not feasible is that the anti-cheat protection in games will abort >> execution if the binary region was modified either on-disk or in-memory. >> >> Is there some mechanism to do that without modiyfing the application? > > Hi, > > I work on an emulator for the Nintendo Switch that uses a similar technique, > in our testing it works very well and is much more performant than even > PTRACE_SYSEMU. > > To work around DRM reading the memory contents I think mprotect could > be used, after patching the syscall a copy of the original code could be > kept somewhere in memory and the patched region mapped --X. > With this, any time the DRM attempts to read to the patched region and > perform integrity checks it will cause a segfault and a branch to the > signal handler. This handler can then return the contents of the original, > unpatched region to satisfy them checks. > > Are memory contents checked by DRM solutions too often for this to be > performant? A bigger issue is that hardware support for —X is quite spotty. There is no x86 CPU that can do it cleanly in a bare metal setup, and client CPUs that can do it at all without hypervisor help may be nonexistent. I don’t know if the ARM situation is much better. > -- > Billy Laws >> >>> Getting the details and especially the interaction with any seccomp >>> filters that may be installed right could be tricky, but the performance >>> should be decent, at least on non-PTI systems. >>> >>> (If we go this route, I suspect that the correct interaction with >>> seccomp is that this type of redirection takes precedence over seccomp >>> and seccomp filters are not invoked for redirected syscalls. After all, >>> a redirected syscall is, functionally, not a syscall at all.) >>> >> >> >> -- >> Gabriel Krisman Bertazi