On Mon, Apr 20, 2020 at 08:06:16PM -0400, Steven Rostedt wrote: > Peter Zijlstra <peterz@xxxxxxxxxxxxx> wrote: > > On Fri, Apr 03, 2020 at 05:00:48PM +0800, Zhenyu Ye wrote: > > > +static inline int tlb_get_level(struct mmu_gather *tlb) > > > +{ > > > + int sum = tlb->cleared_ptes + tlb->cleared_pmds + > > > + tlb->cleared_puds + tlb->cleared_p4ds; > > > + > > > + if (sum != 1) > > > + return 0; > > > + else if (tlb->cleared_ptes) > > > + return 3; > > > + else if (tlb->cleared_pmds) > > > + return 2; > > > + else if (tlb->cleared_puds) > > > + return 1; > > > + > > > + return 0; > > > +} > > > > That's some mighty wonky code. Please look at the generated asm. > > Without even looking at the generated asm, if a condition returns, > there's no reason to add an else for that condition. Not really the point; he wants to guarantee he only returns >0 when there's a single bit set. But the thing is, cleared_* is a bitfield, and I'm afraid that the above will result in some terrible code-gen. Maybe something like: if (tlb->cleared_ptes && !(tlb->cleared_pmds || tlb->cleared_puds || tlb->cleared_p4ds)) return 3; if (tlb->cleared_pmds && !(tlb->cleared_ptes || tlb->cleared_puds || tlb->cleared_p4ds)) return 2; if (tlb->cleared_puds && !(tlb->cleared_ptes || tlb->cleared_pmds || tlb->cleared_p4ds)) return 1; return 0; Which I admit is far too much typing, but I suspect it generates far saner code (just a few masks and branches). But maybe the compiler surprises us, what do I konw.