Re: [Patch v3] mm/page_alloc.c: use NODE_MASK_NONE define used_mask

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On 3/28/20 7:42 PM, Wei Yang wrote:
For all 0 nodemask_t, we have already define macro NODE_MASK_NONE.
Leverage this to define an all clear nodemask.

It would be a little clearer if you used wording more like this:

Subject: [Patch v3] mm/page_alloc.c: use NODE_MASK_NONE in build_zonelists()

Slightly simplify the code by initializing user_mask with
NODE_MASK_NONE, instead of later calling nodes_clear(). This saves
a line of code.



Signed-off-by: Wei Yang <richard.weiyang@xxxxxxxxx>

---
v3: adjust the commit log a little
v2: use NODE_MASK_NONE as suggested by David Hildenbrand
---
  mm/page_alloc.c | 3 +--
  1 file changed, 1 insertion(+), 2 deletions(-)

diff --git a/mm/page_alloc.c b/mm/page_alloc.c
index ef790dfad6aa..dfcf2682ed40 100644
--- a/mm/page_alloc.c
+++ b/mm/page_alloc.c
@@ -5587,14 +5587,13 @@ static void build_zonelists(pg_data_t *pgdat)
  {
  	static int node_order[MAX_NUMNODES];
  	int node, load, nr_nodes = 0;
-	nodemask_t used_mask;
+	nodemask_t used_mask = NODE_MASK_NONE;
  	int local_node, prev_node;
/* NUMA-aware ordering of nodes */
  	local_node = pgdat->node_id;
  	load = nr_online_nodes;
  	prev_node = local_node;
-	nodes_clear(used_mask);
memset(node_order, 0, sizeof(node_order));
  	while ((node = find_next_best_node(local_node, &used_mask)) >= 0) {


Honestly, I don't think it's really worth doing a patch for this, but
there's nothing wrong with the diff, so:

Reviewed-by: John Hubbard <jhubbard@xxxxxxxxxx>


thanks,
--
John Hubbard
NVIDIA




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