On 9/20/19 5:33 PM, Qiujun Huang wrote: >> On 9/20/19 8:51 AM, Qiujun Huang wrote: ... >> It would be nice if this spelled out a little more clearly what's >> wrong. I think you and Aneesh are saying that the entry is really >> a swap entry, created by the MCE response to a bad page? > do_machine_check-> > do_memory_failure-> > memory_failure-> > hwpoison_user_mappings > will updated PUD level PTE entry as a swap entry. > > static bool try_to_unmap_one(struct page *page, struct vm_area_struct *vma, > unsigned long address, void *arg) > { > ... > if (PageHWPoison(page) && !(flags & TTU_IGNORE_HWPOISON)) { > pteval = swp_entry_to_pte(make_hwpoison_entry(subpage)); OK, that helps. Let's add something approximately like this to the commit description: do_machine_check() do_memory_failure() memory_failure() hw_poison_user_mappings() try_to_unmap() pteval = swp_entry_to_pte(make_hwpoison_entry(subpage)); ...and now we have a swap entry that indicates that the page entry refers to a bad (and poisoned) page of memory, but gup_fast() at this level of the page table was ignoring swap entries, and incorrectly assuming that "!pxd_none() == valid and present". And this was not just a poisoned page problem, but a generaly swap entry problem. So, any swap entry type (device memory migration, numa migration, or just regular swapping) could lead to the same problem. Fix this by checking for pxd_present(), instead of pxd_none(). > ... >> >>> >>> Signed-off-by: Qiujun Huang <hqjagain@xxxxxxxxx> >>> --- >>> mm/gup.c | 2 ++ >>> 1 file changed, 2 insertions(+) >>> >>> diff --git a/mm/gup.c b/mm/gup.c >>> index 98f13ab..6157ed9 100644 >>> --- a/mm/gup.c >>> +++ b/mm/gup.c >>> @@ -2230,6 +2230,8 @@ static int gup_pud_range(p4d_t p4d, unsigned long addr, unsigned long end, >>> next = pud_addr_end(addr, end); >>> if (pud_none(pud)) >>> return 0; >>> + if (unlikely(!pud_present(pud))) >>> + return 0; >> >> If the MCE hwpoison behavior puts in swap entries, then it seems like all >> page table walkers would need to check for p*d_present(), and maybe at all >> levels too, right? > I think so >> Should those changes be part of this fix, do you think? thanks, -- John Hubbard NVIDIA